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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-29 13:20:35 +00:00
OpenMW/components
elsid 86e6d3dac8
Do not cache navmesh when only object transformation is changed
This saves cache capacity when a scene contains objects contantly transforming
by scripts and causing changes in navmesh. The probability to get cache hit for
such states is almost zero because even a constant change in a single float
value may give up to 2^32 different states.
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