This website requires JavaScript.
Explore
Help
Sign In
mirror
/
OpenMW
Watch
1
Star
0
Fork
0
You've already forked OpenMW
mirror of
https://gitlab.com/OpenMW/openmw.git
synced
2025-01-12 12:38:02 +00:00
Code
Issues
Projects
Releases
Wiki
Activity
862e568f9b
OpenMW
/
apps
/
openmw
/
mwrender
History
Chris Robinson
274f3c7b77
Force character state to update after switching view modes
2013-04-25 07:08:11 -07:00
..
.gitignore
activatoranimation.cpp
Keep track of the animation layers a given object list is animating on
2013-04-23 02:48:11 -07:00
activatoranimation.hpp
actors.cpp
Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
2013-04-17 17:06:30 +02:00
actors.hpp
animation.cpp
Add a method to clear all Animation sources except the first
2013-04-25 05:02:11 -07:00
animation.hpp
Add a method to clear all Animation sources except the first
2013-04-25 05:02:11 -07:00
cell.hpp
characterpreview.cpp
Allow specifying where to start in an animation
2013-04-24 19:09:36 -07:00
characterpreview.hpp
compositors.cpp
compositors.hpp
creatureanimation.cpp
Keep track of the animation layers a given object list is animating on
2013-04-23 02:48:11 -07:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp
Force character state to update after switching view modes
2013-04-25 07:08:11 -07:00
npcanimation.hpp
Add a first-person view mode to NpcAnimation
2013-04-09 15:10:14 -07:00
objects.cpp
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
player.cpp
Add a first-person view mode to NpcAnimation
2013-04-09 15:10:14 -07:00
player.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp
Added Blind and Night Eye effects
2013-04-25 02:31:51 +02:00
renderingmanager.hpp
fix for turning animations playing when in vanity mode
2013-04-09 19:24:41 +01:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
2013-04-09 20:31:00 +02:00
shadows.hpp
sky.cpp
sky.hpp
terrain.cpp
terrain.hpp
terrainmaterial.cpp
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
2013-04-09 20:31:00 +02:00
terrainmaterial.hpp
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
2013-04-09 20:31:00 +02:00
videoplayer.cpp
Fix a gcc 4.8 warning
2013-04-17 20:57:22 +02:00
videoplayer.hpp
water.cpp
water.hpp