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113 lines
2.8 KiB
C++
113 lines
2.8 KiB
C++
#ifndef GAME_MWWORLD_REFDATA_H
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#define GAME_MWWORLD_REFDATA_H
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#include <string>
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#include <boost/shared_ptr.hpp>
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#include "../mwscript/locals.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "containerstore.hpp"
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namespace ESM
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{
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class Script;
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}
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namespace MWWorld
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{
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class RefData
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{
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std::string mHandle;
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MWScript::Locals mLocals; // if we find the overhead of heaving a locals
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// object in the refdata of refs without a script,
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// we can make this a pointer later.
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bool mHasLocals;
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bool mEnabled;
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int mCount; // 0: deleted
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// we are using shared pointer here to avoid having to create custom copy-constructor,
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// assignment operator and destructor. As a consequence though copying a RefData object
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// manually will probably give unexcepted results. This is not a problem since RefData
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// are never copied outside of container operations.
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boost::shared_ptr<MWMechanics::CreatureStats> mCreatureStats;
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boost::shared_ptr<MWMechanics::NpcStats> mNpcStats;
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boost::shared_ptr<ContainerStore<RefData> > mContainerStore;
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public:
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RefData() : mHasLocals (false), mEnabled (true), mCount (1) {}
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std::string getHandle()
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{
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return mHandle;
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}
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int getCount() const
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{
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return mCount;
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}
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void setLocals (const ESM::Script& script)
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{
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if (!mHasLocals)
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{
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mLocals.configure (script);
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mHasLocals = true;
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}
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}
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void setHandle (const std::string& handle)
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{
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mHandle = handle;
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}
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void setCount (int count)
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{
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mCount = count;
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}
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MWScript::Locals& getLocals()
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{
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return mLocals;
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}
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bool isEnabled() const
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{
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return mEnabled;
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}
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void enable()
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{
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mEnabled = true;
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}
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void disable()
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{
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mEnabled = true;
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}
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boost::shared_ptr<MWMechanics::CreatureStats>& getCreatureStats()
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{
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return mCreatureStats;
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}
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boost::shared_ptr<MWMechanics::NpcStats>& getNpcStats()
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{
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return mNpcStats;
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}
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boost::shared_ptr<ContainerStore<RefData> >& getContainerStore()
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{
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return mContainerStore;
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}
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};
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}
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#endif
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