mirror of
https://gitlab.com/OpenMW/openmw.git
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64 lines
1.8 KiB
Plaintext
64 lines
1.8 KiB
Plaintext
OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.11.1
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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THIS IS A WORK IN PROGRESS
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INSTALLATION
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Windows:
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Just unpack to a location of your choice. Currently there is no installer.
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Linux:
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Ubuntu (and most others)
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Download the .deb file and install it in the usual way.
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Arch Linux
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There's an OpenMW package available in the AUR Repository:
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http://aur.archlinux.org/packages.php?ID=21419
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OS X:
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TODO add description for OS X
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BUILD FROM SOURCE
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TODO add description here
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THE DATA PATH
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After the installation OpenMW needs to be told where to find the Morrowind data directory. Create a text file named openmw.cfg (location depends on platform) and enter the following line:
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data=path to your data directory
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(where you replace "path to your data directory" with the actual location of your data directory)
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On Windows you a suitable location for the cfg file is alongside the binary. Currently the binary release comes with such a file pre-generated, but you still need to adjust the data setting.
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On Linux and Mac the default location will be ~/.config/openmw/openmw.cfg.
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COMMAND LINE OPTIONS
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TODO add description of command line options
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CREDITS
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Developers:
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TODO add list of developers
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OpenMW:
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Thanks to DokterDume for kindly providing us with the Moon and Star logo
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used as the application icon and project logo.
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Launcher:
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Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Files tab.
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CHANGELOG
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TODO add changelog (take pre 0.11.0 changelog from wiki when it is up again; take 0.11.0 and later changelog from tracker)
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