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30 lines
398 B
C++
30 lines
398 B
C++
#ifndef _ESM_CREC_H
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#define _ESM_CREC_H
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#include "esm_reader.hpp"
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namespace ESM {
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/* These two are only used in save games. They are not decoded yet.
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*/
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/// Changes a creature
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struct LoadCREC
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{
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void load(ESMReader &esm)
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{
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esm.skipRecord();
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}
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};
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/// Changes an item list / container
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struct LoadCNTC
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{
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void load(ESMReader &esm)
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{
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esm.skipRecord();
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}
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};
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}
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#endif
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