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OpenMW/components/esm/loadingr.hpp
Stanislav Bas 926c825d0c Add NAME and DELE handling to ESM records.
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
2015-07-10 00:18:00 +03:00

44 lines
886 B
C++

#ifndef OPENMW_ESM_INGR_H
#define OPENMW_ESM_INGR_H
#include <string>
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Alchemy ingredient
*/
struct Ingredient
{
static unsigned int sRecordId;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string getRecordType() { return "Ingredient"; }
struct IRDTstruct
{
float mWeight;
int mValue;
int mEffectID[4]; // Effect, 0 or -1 means none
int mSkills[4]; // SkillEnum related to effect
int mAttributes[4]; // Attribute related to effect
};
IRDTstruct mData;
std::string mId, mName, mModel, mIcon, mScript;
bool mIsDeleted;
void load(ESMReader &esm);
void save(ESMWriter &esm) const;
void blank();
///< Set record to default state (does not touch the ID).
};
}
#endif