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266 lines
7.3 KiB
C++
266 lines
7.3 KiB
C++
/* -------------------------------------------------------
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Copyright (c) 2011 Alberto G. Salguero (alberto.salguero (at) uca.es)
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Permission is hereby granted, free of charge, to any
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person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the
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Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the
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Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions of
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the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
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KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
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OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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------------------------------------------------------- */
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#include "ICSInputControlSystem.h"
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#define B1(t) (t*t)
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#define B2(t) (2*t*(1-t))
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#define B3(t) ((1-t)*(1-t))
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namespace ICS
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{
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Channel::Channel(int number, float initialValue
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, float bezierMidPointY, float bezierMidPointX, float symmetricAt, float bezierStep)
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: mNumber(number)
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, mValue(initialValue)
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, mSymmetricAt(symmetricAt)
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, mBezierStep(bezierStep)
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, mEnabled(true)
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{
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mBezierMidPoint.x = bezierMidPointX;
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mBezierMidPoint.y = bezierMidPointY;
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setBezierFunction(bezierMidPointY, bezierMidPointX, symmetricAt, bezierStep);
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}
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void Channel::setEnabled(bool enabled)
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{
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mEnabled = enabled;
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}
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float Channel::getValue()
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{
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if(mValue == 0 || mValue == 1)
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{
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return mValue;
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}
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assert (!mBezierFunction.empty());
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BezierFunction::iterator it = mBezierFunction.begin();
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//size_t size_minus_1 = mBezierFunction.size() - 1;
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BezierFunction::iterator last = mBezierFunction.end();
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--last;
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for ( ; it != last ; )
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{
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BezierPoint left = (*it);
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BezierPoint right = (*(++it));
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if( (left.x <= mValue) && (right.x > mValue) )
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{
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float val = left.y - (left.x - mValue) * (left.y - right.y) / (left.x - right.x);
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return std::max<float>(0.0,std::min<float>(1.0, val));
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}
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}
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return -1;
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}
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void Channel::setValue(float value)
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{
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float previousValue = this->getValue();
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mValue = value;
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if(previousValue != value && mEnabled)
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{
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notifyListeners(previousValue);
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}
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}
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void Channel::notifyListeners(float previousValue)
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{
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std::list<ChannelListener*>::iterator pos = mListeners.begin();
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while (pos != mListeners.end())
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{
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(*pos)->channelChanged((Channel*)this, this->getValue(), previousValue);
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++pos;
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}
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}
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void Channel::addControl(Control* control, Channel::ChannelDirection dir, float percentage)
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{
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ControlChannelBinderItem ccBinderItem;
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ccBinderItem.control = control;
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ccBinderItem.direction = dir;
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ccBinderItem.percentage = percentage;
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mAttachedControls.push_back(ccBinderItem);
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}
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Channel::ControlChannelBinderItem Channel::getAttachedControlBinding(Control* control)
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{
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for(std::vector<ControlChannelBinderItem>::iterator it = mAttachedControls.begin() ;
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it != mAttachedControls.end() ; it++)
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{
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if((*it).control == control)
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{
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return (*it);
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}
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}
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ControlChannelBinderItem nullBinderItem;
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nullBinderItem.control = NULL;
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nullBinderItem.direction = Channel/*::ChannelDirection*/::DIRECT;
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nullBinderItem.percentage = 0;
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return nullBinderItem;
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}
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void Channel::update()
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{
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if(this->getControlsCount() == 1)
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{
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ControlChannelBinderItem ccBinderItem = mAttachedControls.back();
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float diff = ccBinderItem.control->getValue() - ccBinderItem.control->getInitialValue();
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if(ccBinderItem.direction == ICS::Channel::DIRECT)
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{
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this->setValue(ccBinderItem.control->getInitialValue() + (ccBinderItem.percentage * diff));
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}
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else
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{
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this->setValue(ccBinderItem.control->getInitialValue() - (ccBinderItem.percentage * diff));
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}
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}
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else
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{
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float val = 0;
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std::vector<ControlChannelBinderItem>::const_iterator it;
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for(it=mAttachedControls.begin(); it!=mAttachedControls.end(); ++it)
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{
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ControlChannelBinderItem ccBinderItem = (*it);
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float diff = ccBinderItem.control->getValue() - ccBinderItem.control->getInitialValue();
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if(ccBinderItem.direction == ICS::Channel::DIRECT)
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{
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val += (ccBinderItem.percentage * diff);
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}
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else
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{
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val -= (ccBinderItem.percentage * diff);
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}
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}
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if(mAttachedControls.size() > 0)
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{
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this->setValue(mAttachedControls.begin()->control->getInitialValue() + val);
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}
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}
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}
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void Channel::setBezierFunction(float bezierMidPointY, float bezierMidPointX, float symmetricAt, float bezierStep)
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{
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mBezierMidPoint.x = bezierMidPointX;
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mBezierMidPoint.y = bezierMidPointY;
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mBezierStep = bezierStep;
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mSymmetricAt = symmetricAt;
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mBezierFunction.clear();
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BezierPoint start;
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start.x = 0;
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start.y = 0;
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BezierPoint end;
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end.x = 1;
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end.y = 1;
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mBezierFunction.push_front(end);
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FilterInterval interval;
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interval.startX = start.x;
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interval.startY = start.y;
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interval.midX = mBezierMidPoint.x;
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interval.midY = mBezierMidPoint.y;
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interval.endX = end.x;
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interval.endY = end.y;
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interval.step = bezierStep;
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mIntervals.push_back(interval);
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if(!(mBezierMidPoint.x == 0.5 && mBezierMidPoint.y == 0.5))
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{
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float t = mBezierStep;
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while(t < 1)
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{
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BezierPoint p;
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p.x = start.x * B1(t) + mBezierMidPoint.x * B2(t) + end.x * B3(t);
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p.y = start.y * B1(t) + mBezierMidPoint.y * B2(t) + end.y * B3(t);
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mBezierFunction.push_front(p);
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t += mBezierStep;
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}
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}
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mBezierFunction.push_front(start);
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}
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void Channel::addBezierInterval(float startX, float startY, float midX, float midY
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, float endX, float endY, float step)
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{
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FilterInterval interval;
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interval.startX = startX;
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interval.startY = startY;
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interval.midX = midX;
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interval.midY = midY;
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interval.endX = endX;
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interval.endY = endY;
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interval.step = step;
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mIntervals.push_back(interval);
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float t = 0;
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while(t <= 1)
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{
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BezierPoint p;
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p.x = startX * B1(t) + midX * B2(t) + endX * B3(t);
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p.y = startY * B1(t) + midY * B2(t) + endY * B3(t);
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BezierFunction::iterator it = mBezierFunction.begin();
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while( it != mBezierFunction.end() )
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{
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BezierPoint left = (*it);
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BezierPoint right;
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++it;
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if( it != mBezierFunction.end() )
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{
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right = (*it);
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}
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else
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{
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right.x = endX;
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right.y = endY;
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}
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if(p.x > left.x && p.x < right.x)
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{
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mBezierFunction.insert(it, p);
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break;
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}
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}
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t += 1.0f / ((endX-startX)/step);
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}
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}
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}
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