1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-17 19:10:24 +00:00
OpenMW/files/shaders
2021-03-19 17:54:08 -04:00
..
alpha.glsl Check for EXT_gpu_shader4 CPU-side 2021-01-07 18:13:51 +00:00
CMakeLists.txt Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
groundcover_fragment.glsl Use correct extension name. 2021-03-13 23:02:48 +00:00
groundcover_vertex.glsl Take in account Z direction for stomping 2021-01-26 22:29:41 +04:00
lighting.glsl Optimise groundcover lighting 2021-02-09 21:56:21 +00:00
objects_fragment.glsl Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling 2021-03-13 01:23:30 +00:00
objects_vertex.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl Use correct extension name. 2021-03-13 23:02:48 +00:00
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
terrain_fragment.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
terrain_vertex.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
vertexcolors.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
water_fragment.glsl make refraction more visible even at a distance 2021-03-19 17:54:08 -04:00
water_nm.png
water_vertex.glsl