1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/docs/source/reference/modding/settings
2021-07-09 20:48:54 +02:00
..
camera.rst Temporary increase default near clip distance, until reverse-z depth buffer is implemented 2021-05-11 21:41:29 +04:00
cells.rst Limit pointers cache size to avoid possible bad_alloc errors 2021-04-16 08:10:31 +04:00
fog.rst
game.rst Add setting to allow following creatures to find path over water surface 2021-04-11 21:59:28 +02:00
general.rst Add setting to enable/disabled notification for saved screenshots 2021-07-08 21:14:01 +02:00
groundcover.rst Make groundcover to use rendering distance in units instead of cells 2021-05-12 09:29:25 +04:00
GUI.rst Validate GUI scaling and place it to the launcher 2021-04-15 15:18:32 +04:00
HUD.rst
index.rst New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
input.rst Update 'toggle sneak' documentation 2021-02-07 12:53:06 +01:00
lua.rst New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
map.rst
models.rst Document the newly added settings under [Models] section, used for dehardcoded mesh paths. 2021-04-19 20:11:13 +02:00
navigator.rst Wait until navmesh is generated within given distance around player 2021-05-05 19:44:16 +02:00
physics.rst
saves.rst
shaders.rst Lighting Patch 2021-04-16 11:55:40 -07:00
shadows.rst
sound.rst Add Audio settings to openmw-launcher 2021-04-09 19:28:08 +00:00
terrain.rst Fix default object paging active grid value in the doc 2021-05-01 14:42:40 +02:00
video.rst
water.rst
windows.rst