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OpenMW/apps/openmw/mwmechanics/aicombat.hpp
gus 83a375b55d AI now continue to hit you.
TODO: change the way time is handled
2013-09-28 21:17:06 +02:00

40 lines
820 B
C++

#ifndef GAME_MWMECHANICS_AICOMBAT_H
#define GAME_MWMECHANICS_AICOMBAT_H
#include "aipackage.hpp"
#include "pathfinding.hpp"
#include "..\mwworld\class.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
#include "..\mwbase\environment.hpp"
#include "..\mwbase\world.hpp"
#include "..\mwworld\player.hpp"
#include "movement.hpp"
namespace MWMechanics
{
class AiCombat : public AiPackage
{
public:
AiCombat(const std::string &targetId);
virtual AiCombat *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
private:
std::string mTargetId;
PathFinder mPathFinder;
unsigned int mStartingSecond;
};
}
#endif