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* shadermanager.hpp setProgramTemplate * shadermanager.hpp * shadermanager.cpp setProgramTemplate * shadervisitor.hpp setProgramTemplate * shadervisitor.cpp setProgramTemplate * scenemanager.cpp setProgramTemplate * scenemanager.hpp setProgramTemplate * renderingmanager.cpp * groundcover.cpp setProgramTemplate * groundcover.hpp * groundcover.cpp * shadervisitor.cpp * util.cpp * lightmanager.cpp * scenemanager.cpp * scenemanager.hpp * lightmanager.cpp * lightmanager.cpp * lightmanager.cpp * scenemanager.hpp [ci skip] * water.cpp * groundcover.cpp * shadermanager.hpp
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
#ifndef OPENMW_MWRENDER_GROUNDCOVER_H
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#define OPENMW_MWRENDER_GROUNDCOVER_H
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#include <components/terrain/quadtreeworld.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/esm/loadcell.hpp>
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#include <osg/Program>
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namespace MWRender
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{
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typedef std::tuple<osg::Vec2f, float> GroundcoverChunkId; // Center, Size
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class Groundcover : public Resource::GenericResourceManager<GroundcoverChunkId>, public Terrain::QuadTreeWorld::ChunkManager
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{
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public:
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Groundcover(Resource::SceneManager* sceneManager, float density);
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~Groundcover() = default;
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osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile) override;
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unsigned int getNodeMask() override;
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void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
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struct GroundcoverEntry
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{
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ESM::Position mPos;
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float mScale;
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GroundcoverEntry(const ESM::CellRef& ref) : mPos(ref.mPos), mScale(ref.mScale)
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{}
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};
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private:
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Resource::SceneManager* mSceneManager;
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float mDensity;
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osg::ref_ptr<osg::StateSet> mStateset;
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osg::ref_ptr<osg::Program> mProgramTemplate;
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typedef std::map<std::string, std::vector<GroundcoverEntry>> InstanceMap;
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osg::ref_ptr<osg::Node> createChunk(InstanceMap& instances, const osg::Vec2f& center);
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void collectInstances(InstanceMap& instances, float size, const osg::Vec2f& center);
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};
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}
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#endif
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