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103 lines
2.8 KiB
C++
103 lines
2.8 KiB
C++
#include "objectlists.hpp"
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm3/loadcell.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwclass/container.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/worldmodel.hpp"
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namespace MWLua
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{
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void ObjectLists::update()
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{
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mActivatorsInScene.updateList();
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mActorsInScene.updateList();
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mContainersInScene.updateList();
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mDoorsInScene.updateList();
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mItemsInScene.updateList();
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}
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void ObjectLists::clear()
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{
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mActivatorsInScene.clear();
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mActorsInScene.clear();
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mContainersInScene.clear();
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mDoorsInScene.clear();
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mItemsInScene.clear();
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}
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ObjectLists::ObjectGroup* ObjectLists::chooseGroup(const MWWorld::Ptr& ptr)
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{
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// It is important to check `isMarker` first.
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// For example "prisonmarker" has class "Door" despite that it is only an invisible marker.
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if (Misc::ResourceHelpers::isHiddenMarker(ptr.getCellRef().getRefId()))
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return nullptr;
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const MWWorld::Class& cls = ptr.getClass();
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if (cls.isActivator())
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return &mActivatorsInScene;
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if (cls.isActor())
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return &mActorsInScene;
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if (ptr.mRef->getType() == ESM::REC_DOOR || ptr.mRef->getType() == ESM::REC_DOOR4)
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return &mDoorsInScene;
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if (typeid(cls) == typeid(MWClass::Container))
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return &mContainersInScene;
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if (cls.isItem(ptr) || ptr.mRef->getType() == ESM::REC_LIGH)
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return &mItemsInScene;
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return nullptr;
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}
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void ObjectLists::objectAddedToScene(const MWWorld::Ptr& ptr)
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{
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MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
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ObjectGroup* group = chooseGroup(ptr);
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if (group)
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addToGroup(*group, ptr);
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}
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void ObjectLists::objectRemovedFromScene(const MWWorld::Ptr& ptr)
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{
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ObjectGroup* group = chooseGroup(ptr);
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if (group)
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removeFromGroup(*group, ptr);
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}
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void ObjectLists::ObjectGroup::updateList()
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{
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if (mChanged)
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{
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mList->clear();
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for (ObjectId id : mSet)
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mList->push_back(id);
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mChanged = false;
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}
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}
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void ObjectLists::ObjectGroup::clear()
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{
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mChanged = false;
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mList->clear();
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mSet.clear();
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}
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void ObjectLists::addToGroup(ObjectGroup& group, const MWWorld::Ptr& ptr)
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{
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group.mSet.insert(getId(ptr));
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group.mChanged = true;
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}
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void ObjectLists::removeFromGroup(ObjectGroup& group, const MWWorld::Ptr& ptr)
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{
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group.mSet.erase(getId(ptr));
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group.mChanged = true;
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}
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}
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