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OpenMW/components/nifosg
scrawl 81a4a6da6b Make better use of the available texture units (Bug #2702)
Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit.
2015-06-17 20:43:39 +02:00
..
controller.cpp
controller.hpp
nifloader.cpp Make better use of the available texture units (Bug #2702) 2015-06-17 20:43:39 +02:00
nifloader.hpp
particle.cpp Copy constructor signature fix 2015-06-08 01:59:42 +02:00
particle.hpp Copy constructor signature fix 2015-06-08 01:59:42 +02:00
userdata.hpp