mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-08 09:37:53 +00:00
1f00174c02
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
28 lines
594 B
C++
28 lines
594 B
C++
#ifndef OENGINE_BULLET_TRACE_H
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#define OENGINE_BULLET_TRACE_H
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#include <osg/Vec3f>
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class btCollisionObject;
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class btCollisionWorld;
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namespace MWPhysics
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{
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class Actor;
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struct ActorTracer
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{
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osg::Vec3f mEndPos;
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osg::Vec3f mPlaneNormal;
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const btCollisionObject* mHitObject;
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float mFraction;
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void doTrace(btCollisionObject *actor, const osg::Vec3f& start, const osg::Vec3f& end, btCollisionWorld* world);
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void findGround(const Actor* actor, const osg::Vec3f& start, const osg::Vec3f& end, btCollisionWorld* world);
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};
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}
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#endif
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