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OpenMW/files/shaders
2020-12-22 04:46:35 +03:00
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CMakeLists.txt Clean up shader lighting 2020-12-22 04:46:35 +03:00
lighting.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
objects_fragment.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
objects_vertex.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
shadows_fragment.glsl
shadows_vertex.glsl
terrain_fragment.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
terrain_vertex.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
vertexcolors.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
water_fragment.glsl documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
water_nm.png
water_vertex.glsl Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00