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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-18 04:10:06 +00:00
OpenMW/components
2021-12-26 18:04:20 +00:00
..
bsa
bullethelpers
compiler Don't teleport NPCs to unknown cells 2021-12-26 15:27:25 +00:00
config
contentselector
crashcatcher
debug
detournavigator Do not write shapes to navmeshdb when writing is disabled 2021-12-16 22:57:35 +01:00
esm Automatically drop workaround when the format is next updated 2021-12-24 23:17:50 +01:00
esmloader Check extension in lower case 2021-12-09 00:06:33 +01:00
esmterrain
fallback
files Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant 2021-12-09 17:09:52 +00:00
fontloader
interpreter
loadinglistener
lua A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize 2021-12-15 02:38:54 +01:00
lua_ui Lua UI Layers 2021-12-14 17:38:06 +00:00
misc Do not write shapes to navmeshdb when writing is disabled 2021-12-16 22:57:35 +01:00
myguiplatform Remove unnecessary myguicompat 2021-12-16 19:48:10 +01:00
nif Rehash key group and morph loading (bug #6517) 2021-12-24 07:21:30 +03:00
nifbullet
nifosg Some NIF cleanup 2021-12-11 16:16:16 +03:00
process Support navmesh generation from launcher 2021-12-11 00:22:04 +01:00
queries
resource Fix compilation error on windows: cannot convert from 'std::filesystem::path'... 2021-12-26 18:04:20 +00:00
sceneutil Log OpenGL Vendor, Renderer and Version on startup 2021-12-15 22:17:38 +00:00
sdlutil
serialization Serialize arithmetic and enum types in little endian encoding 2021-12-10 23:55:04 +01:00
settings Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
shader
sqlite3 Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
terrain
to_utf8
translation
version
vfs Add missing include 2021-12-14 21:36:11 +01:00
widgets
CMakeLists.txt Lua UI Layers 2021-12-14 17:38:06 +00:00
doc.hpp