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2016-01-11 23:10:16 +01:00

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C++

#ifndef CSV_RENDER_ELEMENTS_H
#define CSV_RENDER_ELEMENTS_H
namespace CSVRender
{
/// @note Enumeration values can be changed freely, as long as they do not collide.
enum Mask
{
// internal use within NifLoader, do not change
Mask_UpdateVisitor = 0x1,
// elements that are part of the actual scene
Mask_Reference = 0x2,
Mask_Pathgrid = 0x4,
Mask_Water = 0x8,
Mask_Fog = 0x10,
Mask_Terrain = 0x20,
// used within models
Mask_ParticleSystem = 0x100,
// control elements
Mask_CellMarker = 0x10000,
Mask_CellArrow = 0x20000,
Mask_CellBorder = 0x40000
};
}
#endif