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OpenMW/components/sceneutil
Evil Eye 2be27da791 Merge branch 'const_refs' into 'master'
Add a ton of const refs

See merge request OpenMW/openmw!954
2021-06-24 18:57:41 +00:00
..
actorutil.cpp
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp
attach.hpp
clone.cpp
clone.hpp
controller.cpp
controller.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
keyframe.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp Use sizeof(GLfloat) instead of sizeof(GL_FLOAT) 2021-06-04 23:21:26 +02:00
lightmanager.hpp Fix crashes on exit in the LightManager (bug #6044) 2021-05-17 13:01:15 +04:00
lightutil.cpp
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
osgacontroller.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
pathgridutil.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp
serialize.cpp Add new scene nodes to scene graph serializer blacklist 2021-05-07 19:27:23 +04:00
serialize.hpp
shadow.cpp
shadow.hpp
shadowsbin.cpp Fix MSVC 4706 warnings 2021-04-23 22:53:59 +04:00
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp Merge branch 'const_refs' into 'master' 2021-06-24 18:57:41 +00:00
util.hpp Merge branch 'const_refs' into 'master' 2021-06-24 18:57:41 +00:00
visitor.cpp Simplify NodeMapVisitor::apply 2021-06-23 23:29:14 +02:00
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp