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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#ifndef GAME_SOUND_SOUND_DECODER_H
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#define GAME_SOUND_SOUND_DECODER_H
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#include <string>
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#include <vector>
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namespace VFS
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{
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class Manager;
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}
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namespace MWSound
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{
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enum SampleType
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{
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SampleType_UInt8,
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SampleType_Int16,
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SampleType_Float32
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};
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const char* getSampleTypeName(SampleType type);
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enum ChannelConfig
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{
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ChannelConfig_Mono,
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ChannelConfig_Stereo,
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ChannelConfig_Quad,
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ChannelConfig_5point1,
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ChannelConfig_7point1
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};
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const char* getChannelConfigName(ChannelConfig config);
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size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type);
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size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type);
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struct Sound_Decoder
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{
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const VFS::Manager* mResourceMgr;
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virtual void open(const std::string& fname) = 0;
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virtual void close() = 0;
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virtual std::string getName() = 0;
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virtual void getInfo(int* samplerate, ChannelConfig* chans, SampleType* type) = 0;
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virtual size_t read(char* buffer, size_t bytes) = 0;
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virtual void readAll(std::vector<char>& output);
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virtual size_t getSampleOffset() = 0;
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Sound_Decoder(const VFS::Manager* resourceMgr)
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: mResourceMgr(resourceMgr)
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{
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}
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virtual ~Sound_Decoder() {}
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private:
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Sound_Decoder(const Sound_Decoder& rhs);
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Sound_Decoder& operator=(const Sound_Decoder& rhs);
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};
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}
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#endif
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