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raster
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scalable
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
activator.png
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add.png
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added some placeholder icons
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2014-03-20 13:59:00 +01:00 |
added.png
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apparatus.png
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armor.png
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attribute.png
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base.png
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birthsign.png
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body-part.png
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book.png
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cell.png
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class.png
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clothing.png
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container.png
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creature.png
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defaultfilters
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dialogoue-info.png
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dialogoue-journal.png
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dialogoue-regular.png
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dialogue-greeting.png
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dialogue-persuasion.png
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dialogue-speech.png
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door.png
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edit-clone.png
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added some placeholder icons
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2014-03-20 13:59:00 +01:00 |
edit-delete.png
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added some placeholder icons
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2014-03-20 13:59:00 +01:00 |
edit-preview.png
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added some placeholder icons
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2014-03-20 13:59:00 +01:00 |
edit-undo.png
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added some placeholder icons
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2014-03-20 13:59:00 +01:00 |
enchantment.png
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eyeballdude.png
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render window controls icons
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2014-07-30 07:55:21 -05:00 |
faction.png
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filter.png
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flying eye.png
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render window controls icons
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2014-07-30 07:55:21 -05:00 |
globvar.png
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GMST.png
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go-next.png
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added some placeholder icons
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2014-03-20 13:59:00 +01:00 |
go-previous.png
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added some placeholder icons
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2014-03-20 13:59:00 +01:00 |
Info.png
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ingredient.png
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land.png
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landpaint.png
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LandTexture.png
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leveled-creature.png
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leveled-item.png
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light.png
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Lightbulb-48.png
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render lighting icons
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2014-07-24 13:12:44 -05:00 |
lockpick.png
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magic-effect.png
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magicrabbit.png
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map.png
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miscellaneous.png
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modified.png
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Moon-48.png
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render lighting icons
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2014-07-24 13:12:44 -05:00 |
multitype.png
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npc.png
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openmw-cs.png
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renamed opencs into openmw-cs
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2015-02-03 13:18:03 +01:00 |
orbit2.png
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render window controls icons
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2014-07-30 07:55:21 -05:00 |
PathGrid.png
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placeholder.png
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use placeholder icons in OpenCS when no proper icon is available
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2014-11-13 12:09:10 +01:00 |
potion.png
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probe.png
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race.png
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random-item.png
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random.png
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removed.png
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repair.png
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resources.qrc
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improved scene element visibility buttons
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2016-04-23 13:54:19 +02:00 |
scene-exterior-arrows.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-borders.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-marker.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-markers.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-0.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-1.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-2.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-3.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-4.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-5.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-6.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-7.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-play.png
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Add the "scene-play.png" icon for launching the game from OpenCS. Also included are SVG source and the GIMP XCF with transparency mask on the edges.
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2014-11-26 00:20:45 +03:00 |
scene-view-fog.png
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Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master.
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2014-11-23 17:39:01 +03:00 |
scene-view-pathgrid.png
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Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master.
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2014-11-23 17:39:01 +03:00 |
scene-view-references.png
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Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master.
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2014-11-23 17:39:01 +03:00 |
scene-view-status-0.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-1.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-2.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-3.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-4.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-5.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-6.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-7.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-8.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-9.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-10.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-11.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-12.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-13.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-14.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-15.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-16.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-17.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-18.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-19.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-20.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-21.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-22.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-23.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-24.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-25.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-26.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-27.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-28.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-29.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-30.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-31.png
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supply the correct icon (without the red line) for the default rendering state
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2014-11-23 19:47:53 +03:00 |
scene-view-terrain.png
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Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master.
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2014-11-23 17:39:01 +03:00 |
scene-view-water.png
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Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master.
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2014-11-23 17:39:01 +03:00 |
script.png
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skill.png
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sound.png
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soundgen.png
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spell.png
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static.png
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Sun-48.png
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render lighting icons
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2014-07-24 13:12:44 -05:00 |
weapon.png
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