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fteppe 20da0892ef openMW_test_suite compiles and runs
Slowly moving through the open-cs errors

Good progress in openCS

Very good progress on openCS

Getting closer with openCS

OpenCS compiles and runs! Didn't have time to test it all though

ix openMW

everything compiles on windows??

Fix gcc

Fix Clang
2022-12-27 19:15:55 +01:00

182 lines
5.4 KiB
C++

#ifndef OPENCS_VIEW_CELL_H
#define OPENCS_VIEW_CELL_H
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <osg/Vec3d>
#include <osg/ref_ptr>
#include "../../model/world/cellcoordinates.hpp"
#include "instancedragmodes.hpp"
class QModelIndex;
namespace osg
{
class Group;
}
namespace CSMWorld
{
class Data;
}
namespace Terrain
{
class TerrainGrid;
}
namespace CSVRender
{
class CellWater;
class Pathgrid;
class TagBase;
class TerrainStorage;
class Object;
class CellArrow;
class CellBorder;
class CellMarker;
class Cell
{
CSMWorld::Data& mData;
ESM::RefId mId;
osg::ref_ptr<osg::Group> mCellNode;
std::map<std::string, Object*> mObjects;
std::unique_ptr<Terrain::TerrainGrid> mTerrain;
CSMWorld::CellCoordinates mCoordinates;
std::unique_ptr<CellArrow> mCellArrows[4];
std::unique_ptr<CellMarker> mCellMarker;
std::unique_ptr<CellBorder> mCellBorder;
std::unique_ptr<CellWater> mCellWater;
std::unique_ptr<Pathgrid> mPathgrid;
bool mDeleted;
int mSubMode;
unsigned int mSubModeElementMask;
bool mUpdateLand, mLandDeleted;
TerrainStorage* mTerrainStorage;
/// Ignored if cell does not have an object with the given ID.
///
/// \return Was the object deleted?
bool removeObject(const std::string& id);
// Remove object and return iterator to next object.
std::map<std::string, Object*>::iterator removeObject(std::map<std::string, Object*>::iterator iter);
/// Add objects from reference table that are within this cell.
///
/// \return Have any objects been added?
bool addObjects(int start, int end);
void updateLand();
void unloadLand();
public:
enum Selection
{
Selection_Clear,
Selection_All,
Selection_Invert
};
public:
/// \note Deleted covers both cells that are deleted and cells that don't exist in
/// the first place.
Cell(CSMWorld::Data& data, osg::Group* rootNode, const std::string& id, bool deleted = false);
~Cell();
/// \note Returns the pathgrid representation which will exist as long as the cell exists
Pathgrid* getPathgrid() const;
/// \return Did this call result in a modification of the visual representation of
/// this cell?
bool referenceableDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
/// \return Did this call result in a modification of the visual representation of
/// this cell?
bool referenceableAboutToBeRemoved(const QModelIndex& parent, int start, int end);
/// \return Did this call result in a modification of the visual representation of
/// this cell?
bool referenceDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
/// \return Did this call result in a modification of the visual representation of
/// this cell?
bool referenceAboutToBeRemoved(const QModelIndex& parent, int start, int end);
/// \return Did this call result in a modification of the visual representation of
/// this cell?
bool referenceAdded(const QModelIndex& parent, int start, int end);
void setAlteredHeight(int inCellX, int inCellY, float height);
float getSumOfAlteredAndTrueHeight(int cellX, int cellY, int inCellX, int inCellY);
float* getAlteredHeight(int inCellX, int inCellY);
void resetAlteredHeights();
void pathgridModified();
void pathgridRemoved();
void landDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
void landAboutToBeRemoved(const QModelIndex& parent, int start, int end);
void landAdded(const QModelIndex& parent, int start, int end);
void landTextureChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
void landTextureAboutToBeRemoved(const QModelIndex& parent, int start, int end);
void landTextureAdded(const QModelIndex& parent, int start, int end);
void reloadAssets();
void setSelection(int elementMask, Selection mode);
// Select everything that references the same ID as at least one of the elements
// already selected
void selectAllWithSameParentId(int elementMask);
void handleSelectDrag(Object* object, DragMode dragMode);
void selectInsideCube(const osg::Vec3d& pointA, const osg::Vec3d& pointB, DragMode dragMode);
void selectWithinDistance(const osg::Vec3d& pointA, float distance, DragMode dragMode);
void setCellArrows(int mask);
/// \brief Set marker for this cell.
void setCellMarker();
/// Returns 0, 0 in case of an unpaged cell.
CSMWorld::CellCoordinates getCoordinates() const;
bool isDeleted() const;
osg::ref_ptr<TagBase> getSnapTarget(unsigned int elementMask) const;
std::vector<osg::ref_ptr<TagBase>> getSelection(unsigned int elementMask) const;
std::vector<osg::ref_ptr<TagBase>> getEdited(unsigned int elementMask) const;
void setSubMode(int subMode, unsigned int elementMask);
/// Erase all overrides and restore the visual representation of the cell to its
/// true state.
void reset(unsigned int elementMask);
friend class CellNodeCallback;
};
}
#endif