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OpenMW/components/terrain
2017-03-14 19:27:56 +01:00
..
buffercache.cpp
buffercache.hpp
chunkmanager.cpp Rewrite CompositeMapRenderer to be based on Drawable and share the FBO 2017-03-14 19:27:56 +01:00
chunkmanager.hpp Rewrite CompositeMapRenderer to be based on Drawable and share the FBO 2017-03-14 19:27:56 +01:00
compositemaprenderer.cpp Add CompositeMapRenderer info to the stats panel 2017-03-14 19:27:56 +01:00
compositemaprenderer.hpp Add CompositeMapRenderer info to the stats panel 2017-03-14 19:27:56 +01:00
defs.hpp
material.cpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
material.hpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
quadtreenode.cpp Add preloading implementation to QuadTreeWorld 2017-03-14 19:27:56 +01:00
quadtreenode.hpp Add preloading implementation to QuadTreeWorld 2017-03-14 19:27:56 +01:00
quadtreeworld.cpp Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps 2017-03-14 19:27:56 +01:00
quadtreeworld.hpp Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps 2017-03-14 19:27:56 +01:00
storage.hpp Add quad tree implementation (no rendering yet) 2017-03-14 19:27:55 +01:00
terraindrawable.cpp
terraindrawable.hpp
terraingrid.cpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
terraingrid.hpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
texturemanager.cpp Make reportStats const 2017-03-14 19:27:55 +01:00
texturemanager.hpp Make reportStats const 2017-03-14 19:27:55 +01:00
viewdata.cpp Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
viewdata.hpp Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
world.cpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
world.hpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00