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OpenMW/apps/esmtool/record.hpp
fteppe 20da0892ef openMW_test_suite compiles and runs
Slowly moving through the open-cs errors

Good progress in openCS

Very good progress on openCS

Getting closer with openCS

OpenCS compiles and runs! Didn't have time to test it all though

ix openMW

everything compiles on windows??

Fix gcc

Fix Clang
2022-12-27 19:15:55 +01:00

182 lines
4.3 KiB
C++

#ifndef OPENMW_ESMTOOL_RECORD_H
#define OPENMW_ESMTOOL_RECORD_H
#include <memory>
#include <string>
#include <components/esm/records.hpp>
namespace ESM
{
class ESMReader;
class ESMWriter;
}
namespace EsmTool
{
template <class T>
class Record;
class RecordBase
{
protected:
std::string mId;
uint32_t mFlags;
ESM::NAME mType;
bool mPrintPlain;
public:
RecordBase()
: mFlags(0)
, mPrintPlain(false)
{
}
virtual ~RecordBase() {}
virtual std::string getId() const = 0;
uint32_t getFlags() const { return mFlags; }
void setFlags(uint32_t flags) { mFlags = flags; }
ESM::NAME getType() const { return mType; }
void setPrintPlain(bool plain) { mPrintPlain = plain; }
virtual void load(ESM::ESMReader& esm) = 0;
virtual void save(ESM::ESMWriter& esm) = 0;
virtual void print() = 0;
static std::unique_ptr<RecordBase> create(ESM::NAME type);
// just make it a bit shorter
template <class T>
Record<T>* cast()
{
return static_cast<Record<T>*>(this);
}
};
template <class T>
class Record : public RecordBase
{
T mData;
bool mIsDeleted;
public:
Record()
: mIsDeleted(false)
{
}
std::string getId() const override { return mData.mId.getRefIdString(); }
T& get() { return mData; }
void save(ESM::ESMWriter& esm) override { mData.save(esm, mIsDeleted); }
void load(ESM::ESMReader& esm) override { mData.load(esm, mIsDeleted); }
void print() override;
};
template <>
std::string Record<ESM::Cell>::getId() const;
template <>
std::string Record<ESM::Land>::getId() const;
template <>
std::string Record<ESM::MagicEffect>::getId() const;
template <>
std::string Record<ESM::Pathgrid>::getId() const;
template <>
std::string Record<ESM::Skill>::getId() const;
template <>
void Record<ESM::Activator>::print();
template <>
void Record<ESM::Potion>::print();
template <>
void Record<ESM::Armor>::print();
template <>
void Record<ESM::Apparatus>::print();
template <>
void Record<ESM::BodyPart>::print();
template <>
void Record<ESM::Book>::print();
template <>
void Record<ESM::BirthSign>::print();
template <>
void Record<ESM::Cell>::print();
template <>
void Record<ESM::Class>::print();
template <>
void Record<ESM::Clothing>::print();
template <>
void Record<ESM::Container>::print();
template <>
void Record<ESM::Creature>::print();
template <>
void Record<ESM::Dialogue>::print();
template <>
void Record<ESM::Door>::print();
template <>
void Record<ESM::Enchantment>::print();
template <>
void Record<ESM::Faction>::print();
template <>
void Record<ESM::Global>::print();
template <>
void Record<ESM::GameSetting>::print();
template <>
void Record<ESM::DialInfo>::print();
template <>
void Record<ESM::Ingredient>::print();
template <>
void Record<ESM::Land>::print();
template <>
void Record<ESM::CreatureLevList>::print();
template <>
void Record<ESM::ItemLevList>::print();
template <>
void Record<ESM::Light>::print();
template <>
void Record<ESM::Lockpick>::print();
template <>
void Record<ESM::Probe>::print();
template <>
void Record<ESM::Repair>::print();
template <>
void Record<ESM::LandTexture>::print();
template <>
void Record<ESM::MagicEffect>::print();
template <>
void Record<ESM::Miscellaneous>::print();
template <>
void Record<ESM::NPC>::print();
template <>
void Record<ESM::Pathgrid>::print();
template <>
void Record<ESM::Race>::print();
template <>
void Record<ESM::Region>::print();
template <>
void Record<ESM::Script>::print();
template <>
void Record<ESM::Skill>::print();
template <>
void Record<ESM::SoundGenerator>::print();
template <>
void Record<ESM::Sound>::print();
template <>
void Record<ESM::Spell>::print();
template <>
void Record<ESM::StartScript>::print();
template <>
void Record<ESM::Static>::print();
template <>
void Record<ESM::Weapon>::print();
}
#endif