1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/apps/openmw/mwrender
2012-11-23 20:48:53 +01:00
..
.gitignore
actors.cpp resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
actors.hpp a very little comments 2012-07-31 16:52:21 +04:00
animation.cpp fix gender selection update, main model visibility and couple of crashes 2012-11-10 19:57:50 +04:00
animation.hpp Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview 2012-09-15 00:57:29 +02:00
cell.hpp
characterpreview.cpp race selection/inventory preview character model update 2012-11-10 11:41:12 +04:00
characterpreview.hpp race selection/inventory preview character model update 2012-11-10 11:41:12 +04:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
creatureanimation.hpp Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview 2012-09-15 00:57:29 +02:00
debugging.cpp applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
debugging.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
globalmap.hpp transparent overlay 2012-11-04 12:13:04 +01:00
localmap.cpp resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
localmap.hpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
npcanimation.cpp m prefix for NpcAnimation members 2012-11-08 23:11:43 +04:00
npcanimation.hpp m prefix for NpcAnimation members 2012-11-08 23:11:43 +04:00
objects.cpp m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
objects.hpp a very little comments 2012-07-31 16:52:21 +04:00
occlusionquery.cpp
occlusionquery.hpp
player.cpp global map explored overlay 2012-11-16 19:34:09 +01:00
player.hpp Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation 2012-11-05 19:56:20 +00:00
renderconst.hpp fix error in framelistener with tcg enabled 2012-09-28 17:02:18 +02:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp fix wait dialog fading 2012-11-23 20:48:53 +01:00
renderingmanager.hpp Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell 2012-11-03 19:29:55 +00:00
shadows.cpp race selection preview 2012-09-13 19:03:31 +02:00
shadows.hpp
sky.cpp test 2012-09-13 00:21:58 +02:00
sky.hpp test 2012-09-13 00:21:58 +02:00
terrain.cpp applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
terrain.hpp Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup" 2012-07-23 15:36:12 +02:00
terrainmaterial.cpp terrainmaterial.cpp: fix std::runtime_error compile error 2012-08-03 22:42:28 +02:00
terrainmaterial.hpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
water.cpp resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
water.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00