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OpenMW/components/lua_ui/element.hpp
2024-01-07 23:29:20 +01:00

51 lines
1.2 KiB
C++

#ifndef OPENMW_LUAUI_ELEMENT
#define OPENMW_LUAUI_ELEMENT
#include "widget.hpp"
namespace LuaUi
{
struct Element
{
static std::shared_ptr<Element> makeGameElement(sol::table layout);
static std::shared_ptr<Element> makeMenuElement(sol::table layout);
template <class Callback>
static void forEachGameElement(Callback callback)
{
for (auto& [e, _] : sGameElements)
callback(e);
}
template <class Callback>
static void forEachMenuElement(Callback callback)
{
for (auto& [e, _] : sMenuElements)
callback(e);
}
WidgetExtension* mRoot;
sol::object mLayout;
std::string mLayer;
bool mUpdate;
bool mDestroy;
void create();
void update();
void destroy();
friend void clearGameInterface();
friend void clearMenuInterface();
private:
Element(sol::table layout);
sol::table layout() { return LuaUtil::cast<sol::table>(mLayout); }
static std::map<Element*, std::shared_ptr<Element>> sGameElements;
static std::map<Element*, std::shared_ptr<Element>> sMenuElements;
};
}
#endif // !OPENMW_LUAUI_ELEMENT