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OpenMW/apps/openmw/mwclass/armor.cpp
2012-03-13 18:05:38 +02:00

205 lines
5.2 KiB
C++

#include "armor.hpp"
#include <components/esm/loadarmo.hpp>
#include <components/esm_store/cell_store.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
MWRender::Objects& objects = renderingInterface.getObjects();
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
objects.insertMesh(ptr, "meshes\\" + model);
}
}
void Armor::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
const std::string &model = ref->base->model;
assert (ref->base != NULL);
if(!model.empty()){
physics.insertObjectPhysics(ptr, "meshes\\" + model);
}
}
std::string Armor::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
return ref->base->name;
}
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
bool Armor::hasItemHealth (const MWWorld::Ptr& ptr) const
{
return true;
}
int Armor::getItemMaxHealth (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
return ref->base->data.health;
}
std::string Armor::getScript (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
return ref->base->script;
}
void Armor::registerSelf()
{
boost::shared_ptr<Class> instance (new Armor);
registerClass (typeid (ESM::Armor).name(), instance);
}
std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr) const
{
int wc = getWeightCategory(ptr);
if (wc == WC_Light)
return std::string("Item Armor Light Up");
else if (wc == WC_Medium)
return std::string("Item Armor Medium Up");
else
return std::string("Item Armor Heavy Up");
}
std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr) const
{
int wc = getWeightCategory(ptr);
if (wc == WC_Light)
return std::string("Item Armor Light Down");
else if (wc == WC_Medium)
return std::string("Item Armor Medium Down");
else
return std::string("Item Armor Heavy Down");
}
int Armor::getWeightCategory (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
float weight = ref->base->data.weight;
int type = ref->base->data.type;
// Boots
if (type == 5)
{
if (weight <= 12.0)
{
return WC_Light;
}
else if (weight > 18.0)
{
return WC_Heavy;
}
else
{
return WC_Medium;
}
}
// Cuirass
if (type == 1)
{
if (weight <= 18.0)
{
return WC_Light;
}
else if (weight > 27.0)
{
return WC_Heavy;
}
else
{
return WC_Medium;
}
}
// Greaves, Shield
if (type == 4 || type == 8)
{
if (weight <= 9.0)
{
return WC_Light;
}
else if (weight > 13.5)
{
return WC_Heavy;
}
else
{
return WC_Medium;
}
}
// Bracer, Gauntlet, Helmet
if (type == 6 || type == 7 || type == 9 || type == 10 || type == 0)
{
if (weight <= 3.0)
{
return WC_Light;
}
else if (weight > 4.5)
{
return WC_Heavy;
}
else
{
return WC_Medium;
}
}
// Pauldrons
if (type == 2 || type == 3)
{
if (weight <= 6.0)
{
return WC_Light;
}
else if (weight > 9.0)
{
return WC_Heavy;
}
else
{
return WC_Medium;
}
}
return WC_Light;
}
}