1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/components/esm
dteviot 7aa0f887c0 Minor changes to ESM::RefNum
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
..
activespells.cpp
activespells.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
aisequence.hpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
attr.cpp
attr.hpp
cellid.cpp
cellid.hpp
cellref.cpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
cellref.hpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
cellstate.cpp
cellstate.hpp
containerstate.cpp
containerstate.hpp
creaturelevliststate.cpp
creaturelevliststate.hpp
creaturestate.cpp
creaturestate.hpp
creaturestats.cpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
creaturestats.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
debugprofile.cpp
debugprofile.hpp
defs.hpp Store camera first person state in savegame (Fixes #2255) 2015-01-07 02:34:24 +01:00
dialoguestate.cpp
dialoguestate.hpp
doorstate.cpp
doorstate.hpp
effectlist.cpp
effectlist.hpp
esmcommon.hpp
esmreader.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
esmreader.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
esmwriter.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
esmwriter.hpp
filter.cpp
filter.hpp
fogstate.cpp
fogstate.hpp
globalmap.cpp Fix global map markers being duplicated when cell is visited again 2014-09-26 16:51:48 +02:00
globalmap.hpp Fix global map markers being duplicated when cell is visited again 2014-09-26 16:51:48 +02:00
globalscript.cpp
globalscript.hpp
inventorystate.cpp Store permanent magic effects in savegame (Fixes #1648) 2014-12-30 01:36:31 +01:00
inventorystate.hpp Store permanent magic effects in savegame (Fixes #1648) 2014-12-30 01:36:31 +01:00
journalentry.cpp
journalentry.hpp
lightstate.cpp
lightstate.hpp
loadacti.cpp
loadacti.hpp
loadalch.cpp
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp
loadarmo.hpp
loadbody.cpp
loadbody.hpp
loadbook.cpp
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
loadcell.hpp remove initializing constructors from "dumb structs" 2015-01-02 16:30:14 +01:00
loadclas.cpp
loadclas.hpp
loadclot.cpp
loadclot.hpp
loadcont.cpp
loadcont.hpp
loadcrea.cpp
loadcrea.hpp
loadcrec.hpp
loaddial.cpp Re-insert existing DialInfo records when they are modified by another content file (Fixes #2170) 2014-11-30 22:02:25 +01:00
loaddial.hpp Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 2014-10-19 17:46:28 +02:00
loaddoor.cpp
loaddoor.hpp
loadench.cpp
loadench.hpp
loadfact.cpp
loadfact.hpp
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017) 2014-10-16 19:35:20 +02:00
loadinfo.hpp
loadingr.cpp
loadingr.hpp
loadland.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
loadland.hpp Add comment to WNAM in ESM::Land 2014-10-27 21:53:00 +01:00
loadlevlist.cpp
loadlevlist.hpp
loadligh.cpp Make MODL subrecord for light records optional (Fixes #2114) 2014-11-09 04:50:54 +01:00
loadligh.hpp Don't right-shift signed integers which is implementation-defined 2015-01-08 16:27:13 +01:00
loadlock.cpp
loadlock.hpp
loadltex.cpp Implement terrain rendering in OpenCS (Fixes #1597) 2014-10-08 17:17:31 +02:00
loadltex.hpp Implement terrain rendering in OpenCS (Fixes #1597) 2014-10-08 17:17:31 +02:00
loadmgef.cpp improved magic effect IDs 2014-09-26 13:36:54 +02:00
loadmgef.hpp improved magic effect IDs 2014-09-26 13:36:54 +02:00
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp
loadnpc.hpp
loadnpcc.hpp
loadpgrd.cpp fix uninitialized members in Pathgrid::Point 2015-01-02 01:22:53 +01:00
loadpgrd.hpp load and save pathgrid records 2014-10-02 12:30:15 +02:00
loadprob.cpp
loadprob.hpp
loadrace.cpp
loadrace.hpp
loadregn.cpp
loadregn.hpp
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp Ignore extra bytes after the SCVR string list (Fixes #2184) 2014-12-05 23:36:06 +01:00
loadscpt.hpp
loadskil.cpp
loadskil.hpp
loadsndg.cpp load and save sound gen records 2014-09-23 12:20:02 +02:00
loadsndg.hpp load and save sound gen records 2014-09-23 12:20:02 +02:00
loadsoun.cpp
loadsoun.hpp
loadspel.cpp
loadspel.hpp
loadsscr.cpp
loadsscr.hpp
loadstat.cpp
loadstat.hpp
loadtes3.cpp
loadtes3.hpp
loadweap.cpp
loadweap.hpp
locals.cpp
locals.hpp
magiceffects.cpp
magiceffects.hpp
npcstate.cpp
npcstate.hpp
npcstats.cpp
npcstats.hpp
objectstate.cpp
objectstate.hpp
player.cpp
player.hpp
projectilestate.cpp
projectilestate.hpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
queststate.cpp
queststate.hpp
quickkeys.cpp
quickkeys.hpp
records.hpp
savedgame.cpp
savedgame.hpp
spelllist.cpp Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
spelllist.hpp Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
spellstate.cpp
spellstate.hpp
statstate.hpp Make Restore/Damage Attribute/Skill effects continuous 2014-11-08 00:57:03 +01:00
util.hpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
variant.cpp
variant.hpp
variantimp.cpp
variantimp.hpp
weatherstate.cpp
weatherstate.hpp