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OpenMW/components/detournavigator/navmeshmanager.cpp
elsid f169f8e6f0
Wait until navmesh is generated for interior cells
Add special loading progress bar.

It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
2021-05-05 19:27:49 +02:00

260 lines
9.8 KiB
C++

#include "navmeshmanager.hpp"
#include "debug.hpp"
#include "exceptions.hpp"
#include "gettilespositions.hpp"
#include "makenavmesh.hpp"
#include "navmeshcacheitem.hpp"
#include "settings.hpp"
#include <components/debug/debuglog.hpp>
#include <DetourNavMesh.h>
namespace
{
using DetourNavigator::ChangeType;
ChangeType addChangeType(const ChangeType current, const ChangeType add)
{
return current == add ? current : ChangeType::mixed;
}
/// Safely reset shared_ptr with definite underlying object destrutor call.
/// Assuming there is another thread holding copy of this shared_ptr or weak_ptr to this shared_ptr.
template <class T>
bool resetIfUnique(std::shared_ptr<T>& ptr)
{
const std::weak_ptr<T> weak(ptr);
ptr.reset();
if (auto shared = weak.lock())
{
ptr = std::move(shared);
return false;
}
return true;
}
}
namespace DetourNavigator
{
NavMeshManager::NavMeshManager(const Settings& settings)
: mSettings(settings)
, mRecastMeshManager(settings)
, mOffMeshConnectionsManager(settings)
, mAsyncNavMeshUpdater(settings, mRecastMeshManager, mOffMeshConnectionsManager)
{}
bool NavMeshManager::addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform,
const AreaType areaType)
{
if (!mRecastMeshManager.addObject(id, shape, transform, areaType))
return false;
addChangedTiles(shape, transform, ChangeType::add);
return true;
}
bool NavMeshManager::updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform,
const AreaType areaType)
{
return mRecastMeshManager.updateObject(id, shape, transform, areaType,
[&] (const TilePosition& tile) { addChangedTile(tile, ChangeType::update); });
}
bool NavMeshManager::removeObject(const ObjectId id)
{
const auto object = mRecastMeshManager.removeObject(id);
if (!object)
return false;
addChangedTiles(object->mShape, object->mTransform, ChangeType::remove);
return true;
}
bool NavMeshManager::addWater(const osg::Vec2i& cellPosition, const int cellSize, const btTransform& transform)
{
if (!mRecastMeshManager.addWater(cellPosition, cellSize, transform))
return false;
addChangedTiles(cellSize, transform, ChangeType::add);
return true;
}
bool NavMeshManager::removeWater(const osg::Vec2i& cellPosition)
{
const auto water = mRecastMeshManager.removeWater(cellPosition);
if (!water)
return false;
addChangedTiles(water->mCellSize, water->mTransform, ChangeType::remove);
return true;
}
void NavMeshManager::addAgent(const osg::Vec3f& agentHalfExtents)
{
auto cached = mCache.find(agentHalfExtents);
if (cached != mCache.end())
return;
mCache.insert(std::make_pair(agentHalfExtents,
std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), ++mGenerationCounter)));
Log(Debug::Debug) << "cache add for agent=" << agentHalfExtents;
}
bool NavMeshManager::reset(const osg::Vec3f& agentHalfExtents)
{
const auto it = mCache.find(agentHalfExtents);
if (it == mCache.end())
return true;
if (!resetIfUnique(it->second))
return false;
mCache.erase(agentHalfExtents);
mChangedTiles.erase(agentHalfExtents);
mPlayerTile.erase(agentHalfExtents);
mLastRecastMeshManagerRevision.erase(agentHalfExtents);
return true;
}
void NavMeshManager::addOffMeshConnection(const ObjectId id, const osg::Vec3f& start, const osg::Vec3f& end, const AreaType areaType)
{
mOffMeshConnectionsManager.add(id, OffMeshConnection {start, end, areaType});
const auto startTilePosition = getTilePosition(mSettings, start);
const auto endTilePosition = getTilePosition(mSettings, end);
addChangedTile(startTilePosition, ChangeType::add);
if (startTilePosition != endTilePosition)
addChangedTile(endTilePosition, ChangeType::add);
}
void NavMeshManager::removeOffMeshConnections(const ObjectId id)
{
const auto changedTiles = mOffMeshConnectionsManager.remove(id);
for (const auto& tile : changedTiles)
addChangedTile(tile, ChangeType::update);
}
void NavMeshManager::update(osg::Vec3f playerPosition, const osg::Vec3f& agentHalfExtents)
{
const auto playerTile = getTilePosition(mSettings, toNavMeshCoordinates(mSettings, playerPosition));
auto& lastRevision = mLastRecastMeshManagerRevision[agentHalfExtents];
auto lastPlayerTile = mPlayerTile.find(agentHalfExtents);
if (lastRevision == mRecastMeshManager.getRevision() && lastPlayerTile != mPlayerTile.end()
&& lastPlayerTile->second == playerTile)
return;
lastRevision = mRecastMeshManager.getRevision();
if (lastPlayerTile == mPlayerTile.end())
lastPlayerTile = mPlayerTile.insert(std::make_pair(agentHalfExtents, playerTile)).first;
else
lastPlayerTile->second = playerTile;
std::map<TilePosition, ChangeType> tilesToPost;
const auto cached = getCached(agentHalfExtents);
if (!cached)
{
std::ostringstream stream;
stream << "Agent with half extents is not found: " << agentHalfExtents;
throw InvalidArgument(stream.str());
}
const auto changedTiles = mChangedTiles.find(agentHalfExtents);
{
const auto locked = cached->lockConst();
const auto& navMesh = locked->getImpl();
if (changedTiles != mChangedTiles.end())
{
for (const auto& tile : changedTiles->second)
if (navMesh.getTileAt(tile.first.x(), tile.first.y(), 0))
{
auto tileToPost = tilesToPost.find(tile.first);
if (tileToPost == tilesToPost.end())
tilesToPost.insert(tile);
else
tileToPost->second = addChangeType(tileToPost->second, tile.second);
}
}
const auto maxTiles = std::min(mSettings.mMaxTilesNumber, navMesh.getParams()->maxTiles);
mRecastMeshManager.forEachTilePosition([&] (const TilePosition& tile)
{
if (tilesToPost.count(tile))
return;
const auto shouldAdd = shouldAddTile(tile, playerTile, maxTiles);
const auto presentInNavMesh = bool(navMesh.getTileAt(tile.x(), tile.y(), 0));
if (shouldAdd && !presentInNavMesh)
tilesToPost.insert(std::make_pair(tile, ChangeType::add));
else if (!shouldAdd && presentInNavMesh)
tilesToPost.insert(std::make_pair(tile, ChangeType::mixed));
});
}
mAsyncNavMeshUpdater.post(agentHalfExtents, cached, playerTile, tilesToPost);
if (changedTiles != mChangedTiles.end())
changedTiles->second.clear();
Log(Debug::Debug) << "Cache update posted for agent=" << agentHalfExtents <<
" playerTile=" << lastPlayerTile->second <<
" recastMeshManagerRevision=" << lastRevision;
}
void NavMeshManager::wait(Loading::Listener& listener)
{
mAsyncNavMeshUpdater.wait(listener);
}
SharedNavMeshCacheItem NavMeshManager::getNavMesh(const osg::Vec3f& agentHalfExtents) const
{
return getCached(agentHalfExtents);
}
std::map<osg::Vec3f, SharedNavMeshCacheItem> NavMeshManager::getNavMeshes() const
{
return mCache;
}
void NavMeshManager::reportStats(unsigned int frameNumber, osg::Stats& stats) const
{
mAsyncNavMeshUpdater.reportStats(frameNumber, stats);
}
RecastMeshTiles NavMeshManager::getRecastMeshTiles()
{
std::vector<TilePosition> tiles;
mRecastMeshManager.forEachTilePosition(
[&tiles] (const TilePosition& tile) { tiles.push_back(tile); });
RecastMeshTiles result;
std::transform(tiles.begin(), tiles.end(), std::inserter(result, result.end()),
[this] (const TilePosition& tile) { return std::make_pair(tile, mRecastMeshManager.getMesh(tile)); });
return result;
}
void NavMeshManager::addChangedTiles(const btCollisionShape& shape, const btTransform& transform,
const ChangeType changeType)
{
getTilesPositions(shape, transform, mSettings,
[&] (const TilePosition& v) { addChangedTile(v, changeType); });
}
void NavMeshManager::addChangedTiles(const int cellSize, const btTransform& transform,
const ChangeType changeType)
{
if (cellSize == std::numeric_limits<int>::max())
return;
getTilesPositions(cellSize, transform, mSettings,
[&] (const TilePosition& v) { addChangedTile(v, changeType); });
}
void NavMeshManager::addChangedTile(const TilePosition& tilePosition, const ChangeType changeType)
{
for (const auto& cached : mCache)
{
auto& tiles = mChangedTiles[cached.first];
auto tile = tiles.find(tilePosition);
if (tile == tiles.end())
tiles.insert(std::make_pair(tilePosition, changeType));
else
tile->second = addChangeType(tile->second, changeType);
}
}
SharedNavMeshCacheItem NavMeshManager::getCached(const osg::Vec3f& agentHalfExtents) const
{
const auto cached = mCache.find(agentHalfExtents);
if (cached != mCache.end())
return cached->second;
return SharedNavMeshCacheItem();
}
}