.. |
action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionharvest.cpp
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actionharvest.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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Allow NPCs to activate in-world books for the player (part of #7959)
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2024-05-17 01:04:30 +03:00 |
actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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cell.cpp
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Log caught exceptions
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2024-05-26 02:52:11 +02:00 |
cell.hpp
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Log caught exceptions
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2024-05-26 02:52:11 +02:00 |
cellpreloader.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
cellpreloader.hpp
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Avoid allocating std::vector for a single element
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2024-05-17 19:42:44 +02:00 |
cellref.cpp
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cellref.hpp
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cellreflist.hpp
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cellstore.cpp
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Use blank CellRef as default
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2024-08-30 20:46:56 +02:00 |
cellstore.hpp
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Place ESM4 static collections to the scene
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2024-05-09 17:26:27 +03:00 |
cellvisitors.hpp
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class.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
class.hpp
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containerstore.cpp
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Use blank CellRef as default
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2024-08-30 20:46:56 +02:00 |
containerstore.hpp
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contentloader.hpp
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customdata.cpp
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customdata.hpp
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datetimemanager.cpp
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Remove dead code
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2024-10-19 15:03:29 +04:00 |
datetimemanager.hpp
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Remove dead code
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2024-10-19 15:03:29 +04:00 |
doorstate.hpp
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duration.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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Fix LTEX overriding and allow deletion
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2024-06-03 16:42:27 +02:00 |
esmstore.hpp
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Formatting
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2024-05-09 17:52:34 +03:00 |
failedaction.cpp
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failedaction.hpp
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globals.cpp
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globals.hpp
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globalvariablename.hpp
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groundcoverstore.cpp
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Use normalized path for groundcover
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2024-10-13 13:27:23 +02:00 |
groundcoverstore.hpp
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Use normalized path for groundcover
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2024-10-13 13:27:23 +02:00 |
inventorystore.cpp
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inventorystore.hpp
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livecellref.cpp
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Deregister only registered LiveCellRefBase
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2024-08-30 20:46:56 +02:00 |
livecellref.hpp
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Use blank CellRef as default
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2024-08-30 20:46:56 +02:00 |
localscripts.cpp
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add mwscript.isRunning
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2024-06-17 08:05:52 +08:00 |
localscripts.hpp
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add mwscript.isRunning
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2024-06-17 08:05:52 +08:00 |
magiceffects.cpp
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Include creatures
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2024-05-25 09:58:46 +02:00 |
magiceffects.hpp
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Convert constant effect equipment slots to refnums
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2024-05-24 16:59:48 +02:00 |
manualref.cpp
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rename template_ to templatePtr
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2024-06-06 16:51:51 +02:00 |
manualref.hpp
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comments by elsid
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2024-06-06 11:20:14 +02:00 |
movementdirection.hpp
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nullaction.hpp
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player.cpp
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Use blank CellRef as default
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2024-08-30 20:46:56 +02:00 |
player.hpp
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positioncellgrid.hpp
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Convert PositionCellGrid into a struct
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2024-05-15 22:33:12 +02:00 |
projectilemanager.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
projectilemanager.hpp
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Use normalized path for model in ProjectileManager
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2024-10-06 11:26:06 +02:00 |
ptr.cpp
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Log caught exceptions
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2024-05-26 02:52:11 +02:00 |
ptr.hpp
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Fix Ptr::toString
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2024-06-09 04:08:18 +02:00 |
ptrregistry.hpp
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Convert constant effect equipment slots to refnums
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2024-05-24 16:59:48 +02:00 |
refdata.cpp
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refdata.hpp
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registeredclass.hpp
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scene.cpp
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Use normalized path for correctActorModelPath
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2024-11-03 13:50:17 +01:00 |
scene.hpp
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Merge branch 'fix-infinite-fall-into-void' into 'master'
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2024-05-19 20:47:13 +00:00 |
spellcaststate.hpp
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store.cpp
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Don't trigger onNewExterior while loading saves
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2024-06-24 12:47:24 +02:00 |
store.hpp
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Rename ot mStatic
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2024-06-05 21:48:07 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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weather.hpp
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worldimp.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
worldimp.hpp
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Remove dead code
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2024-10-19 15:03:29 +04:00 |
worldmodel.cpp
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Deregister only registered LiveCellRefBase
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2024-08-30 20:46:56 +02:00 |
worldmodel.hpp
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Deregister only registered LiveCellRefBase
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2024-08-30 20:46:56 +02:00 |