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23 lines
552 B
C++
23 lines
552 B
C++
#ifndef GAME_RENDER_BLENDMASK_H
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#define GAME_RENDER_BLENDMASK_H
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#include <cstddef>
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namespace MWRender
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{
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enum BlendMask
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{
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BlendMask_LowerBody = 1 << 0,
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BlendMask_Torso = 1 << 1,
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BlendMask_LeftArm = 1 << 2,
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BlendMask_RightArm = 1 << 3,
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BlendMask_UpperBody = BlendMask_Torso | BlendMask_LeftArm | BlendMask_RightArm,
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BlendMask_All = BlendMask_LowerBody | BlendMask_UpperBody
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};
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/* This is the number of *discrete* blend masks. */
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static constexpr size_t sNumBlendMasks = 4;
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}
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#endif
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