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OpenMW/apps/openmw/mwworld/player.hpp
scrawl f2fae770d4 Merge branch 'master' into physicsaedra2
Conflicts:
	apps/openmw/mwworld/player.cpp
2012-04-13 13:55:13 +02:00

125 lines
2.5 KiB
C++

#ifndef GAME_MWWORLD_PLAYER_H
#define GAME_MWWORLD_PLAYER_H
#include "OgreCamera.h"
#include <components/esm_store/cell_store.hpp>
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwmechanics/drawstate.hpp"
namespace MWRender
{
class Player;
}
namespace MWWorld
{
class World;
/// \brief NPC object representing the player and additional player data
class Player
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> mPlayer;
MWWorld::Ptr::CellStore *mCellStore;
MWRender::Player *mRenderer;
MWWorld::World& mWorld;
std::string mName;
bool mMale;
std::string mRace;
std::string mBirthsign;
ESM::Class *mClass;
bool mAutoMove;
int mForwardBackward;
public:
Player(MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world);
~Player();
/// Set the player position. Uses Morrowind coordinates.
void setPos(float x, float y, float z);
void setCell (MWWorld::Ptr::CellStore *cellStore)
{
mCellStore = cellStore;
}
MWWorld::Ptr getPlayer()
{
MWWorld::Ptr ptr (&mPlayer, mCellStore);
return ptr;
}
MWRender::Player *getRenderer() { return mRenderer; }
void setName (const std::string& name)
{
mName = name;
}
void setGender (bool male)
{
mMale = male;
}
void setRace (const std::string& race)
{
mRace = race;
}
void setBirthsign (const std::string& birthsign)
{
mBirthsign = birthsign;
}
void setClass (const ESM::Class& class_);
void setDrawState(const DrawState& state);
std::string getName() const
{
return mName;
}
bool isMale() const
{
return mMale;
}
std::string getRace() const
{
return mRace;
}
std::string getBirthsign() const
{
return mBirthsign;
}
const ESM::Class& getClass() const
{
return *mClass;
}
bool getAutoMove()
{
return mAutoMove;
}
DrawState getDrawState();
void setAutoMove (bool enable);
void setLeftRight (int value);
void setForwardBackward (int value);
void setUpDown(int value);
void toggleRunning();
};
}
#endif