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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 03:54:40 +00:00
OpenMW/apps/openmw/mwrender
2014-06-28 00:06:08 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Find text keys in reverse (Bug #1578) 2014-06-28 00:06:08 +02:00
animation.hpp Savegame: Store AiSettings and summoned creatures 2014-06-15 21:19:37 +02:00
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp Update weapon and shield controllers for creatures 2014-06-27 19:35:41 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Optimize global map render slightly 2014-06-19 19:14:59 +02:00
globalmap.hpp
localmap.cpp Fix some MSVC warnings. 2014-06-23 01:13:30 -05:00
localmap.hpp
npcanimation.cpp Remove unused map 2014-06-06 15:24:06 +02:00
npcanimation.hpp
objects.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
objects.hpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp Merge remote-tracking branch 'filkry/bug640_luminescent_water' 2014-06-17 13:08:06 +02:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Merge remote-tracking branch 'scrawl/master' 2014-06-25 09:58:00 +02:00
renderingmanager.hpp WIP fix 2014-06-16 17:08:02 -04:00
ripplesimulation.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
sky.hpp Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
terrainstorage.cpp
terrainstorage.hpp
videoplayer.cpp Fix some MSVC warnings. 2014-06-23 01:13:30 -05:00
videoplayer.hpp
water.cpp
water.hpp
weaponanimation.cpp Add case sensitivity workaround for spine bones (Fixes #1547) 2014-06-21 19:54:12 +02:00
weaponanimation.hpp