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OpenMW/apps/openmw/mwdialogue/quest.cpp

91 lines
2.6 KiB
C++

#include "quest.hpp"
#include <algorithm>
#include <components/esm3/queststate.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
namespace MWDialogue
{
Quest::Quest()
: Topic(), mIndex (0), mFinished (false)
{}
Quest::Quest (const std::string& topic)
: Topic (topic), mIndex (0), mFinished (false)
{}
Quest::Quest (const ESM::QuestState& state)
: Topic (state.mTopic), mIndex (state.mState), mFinished (state.mFinished!=0)
{}
std::string Quest::getName() const
{
const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (mTopic);
for (ESM::Dialogue::InfoContainer::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
if (iter->mQuestStatus==ESM::DialInfo::QS_Name)
return iter->mResponse;
return "";
}
int Quest::getIndex() const
{
return mIndex;
}
void Quest::setIndex (int index)
{
// The index must be set even if no related journal entry was found
mIndex = index;
}
bool Quest::isFinished() const
{
return mFinished;
}
void Quest::setFinished(bool finished)
{
mFinished = finished;
}
bool Quest::addEntry (const JournalEntry& entry)
{
const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (entry.mTopic);
auto info = std::find_if(dialogue->mInfo.begin(), dialogue->mInfo.end(), [&](const auto& info) { return info.mId == entry.mInfoId; });
if (info == dialogue->mInfo.end() || info->mData.mJournalIndex == -1)
throw std::runtime_error ("unknown journal entry for topic " + mTopic);
if (info->mQuestStatus == ESM::DialInfo::QS_Finished || info->mQuestStatus == ESM::DialInfo::QS_Restart)
mFinished = info->mQuestStatus == ESM::DialInfo::QS_Finished;
if (info->mData.mJournalIndex > mIndex)
mIndex = info->mData.mJournalIndex;
for (TEntryIter iter (mEntries.begin()); iter!=mEntries.end(); ++iter)
if (iter->mInfoId==entry.mInfoId)
return info->mQuestStatus == ESM::DialInfo::QS_Restart;
mEntries.push_back (entry); // we want slicing here
return info->mQuestStatus == ESM::DialInfo::QS_Restart;
}
void Quest::write (ESM::QuestState& state) const
{
state.mTopic = getTopic();
state.mState = mIndex;
state.mFinished = mFinished;
}
}