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91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
#include "quest.hpp"
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#include <algorithm>
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#include <components/esm3/queststate.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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namespace MWDialogue
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{
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Quest::Quest()
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: Topic(), mIndex (0), mFinished (false)
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{}
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Quest::Quest (const std::string& topic)
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: Topic (topic), mIndex (0), mFinished (false)
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{}
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Quest::Quest (const ESM::QuestState& state)
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: Topic (state.mTopic), mIndex (state.mState), mFinished (state.mFinished!=0)
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{}
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std::string Quest::getName() const
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{
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const ESM::Dialogue *dialogue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (mTopic);
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for (ESM::Dialogue::InfoContainer::const_iterator iter (dialogue->mInfo.begin());
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iter!=dialogue->mInfo.end(); ++iter)
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if (iter->mQuestStatus==ESM::DialInfo::QS_Name)
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return iter->mResponse;
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return "";
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}
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int Quest::getIndex() const
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{
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return mIndex;
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}
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void Quest::setIndex (int index)
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{
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// The index must be set even if no related journal entry was found
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mIndex = index;
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}
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bool Quest::isFinished() const
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{
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return mFinished;
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}
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void Quest::setFinished(bool finished)
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{
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mFinished = finished;
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}
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bool Quest::addEntry (const JournalEntry& entry)
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{
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const ESM::Dialogue *dialogue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (entry.mTopic);
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auto info = std::find_if(dialogue->mInfo.begin(), dialogue->mInfo.end(), [&](const auto& info) { return info.mId == entry.mInfoId; });
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if (info == dialogue->mInfo.end() || info->mData.mJournalIndex == -1)
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throw std::runtime_error ("unknown journal entry for topic " + mTopic);
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if (info->mQuestStatus == ESM::DialInfo::QS_Finished || info->mQuestStatus == ESM::DialInfo::QS_Restart)
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mFinished = info->mQuestStatus == ESM::DialInfo::QS_Finished;
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if (info->mData.mJournalIndex > mIndex)
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mIndex = info->mData.mJournalIndex;
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for (TEntryIter iter (mEntries.begin()); iter!=mEntries.end(); ++iter)
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if (iter->mInfoId==entry.mInfoId)
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return info->mQuestStatus == ESM::DialInfo::QS_Restart;
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mEntries.push_back (entry); // we want slicing here
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return info->mQuestStatus == ESM::DialInfo::QS_Restart;
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}
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void Quest::write (ESM::QuestState& state) const
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{
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state.mTopic = getTopic();
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state.mState = mIndex;
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state.mFinished = mFinished;
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}
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}
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