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https://gitlab.com/OpenMW/openmw.git
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7837dcdc19
Only NPC with auto-calculated stats are concerned.
762 lines
28 KiB
C++
762 lines
28 KiB
C++
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#include "npc.hpp"
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#include <memory>
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#include <boost/algorithm/string.hpp>
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#include <OgreSceneNode.h>
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#include <components/esm/loadnpc.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/actionopen.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwrender/actors.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwgui/tooltips.hpp"
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namespace
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{
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const Ogre::Radian kOgrePi (Ogre::Math::PI);
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const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0));
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struct CustomData : public MWWorld::CustomData
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{
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MWMechanics::NpcStats mNpcStats;
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MWMechanics::CreatureStats mCreatureStats;
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MWMechanics::Movement mMovement;
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MWWorld::InventoryStore mInventoryStore;
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virtual MWWorld::CustomData *clone() const;
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};
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MWWorld::CustomData *CustomData::clone() const
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{
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return new CustomData (*this);
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}
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void autoCalculateAttributes (const ESM::NPC* npc, MWMechanics::CreatureStats& creatureStats)
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{
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// race bonus
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const ESM::Race *race =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc->mRace);
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bool male = (npc->mFlags & ESM::NPC::Female) == 0;
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int level = creatureStats.getLevel();
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for (int i=0; i<ESM::Attribute::Length; ++i)
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{
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const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
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creatureStats.getAttribute(i).setBase (male ? attribute.mMale : attribute.mFemale);
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}
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// class bonus
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const ESM::Class *class_ =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc->mClass);
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for (int i=0; i<2; ++i)
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{
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int attribute = class_->mData.mAttribute[i];
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if (attribute>=0 && attribute<8)
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{
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creatureStats.getAttribute(attribute).setBase (
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creatureStats.getAttribute(attribute).getBase() + 10);
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}
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}
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// skill bonus
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for (int attribute=0; attribute<ESM::Attribute::Length; ++attribute)
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{
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float modifierSum = 0;
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for (int j=0; j<ESM::Skill::Length; ++j)
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{
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const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find(j);
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if (skill->mData.mAttribute != attribute)
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continue;
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// is this a minor or major skill?
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float add=0.2;
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for (int k=0; k<5; ++k)
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{
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if (class_->mData.mSkills[k][0] == j)
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add=0.5;
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}
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for (int k=0; k<5; ++k)
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{
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if (class_->mData.mSkills[k][1] == j)
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add=1.0;
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}
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modifierSum += add;
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}
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creatureStats.getAttribute(attribute).setBase ( std::min(creatureStats.getAttribute(attribute).getBase()
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+ static_cast<int>((level-1) * modifierSum+0.5), 100) );
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}
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int strength = creatureStats.getAttribute(ESM::Attribute::Strength).getBase();
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int endurance = creatureStats.getAttribute(ESM::Attribute::Endurance).getBase();
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creatureStats.setHealth(static_cast<int> (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus());
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}
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}
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namespace MWClass
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{
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void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const
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{
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static bool inited = false;
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if(!inited)
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{
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
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fMinWalkSpeed = gmst.find("fMinWalkSpeed");
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fMaxWalkSpeed = gmst.find("fMaxWalkSpeed");
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fEncumberedMoveEffect = gmst.find("fEncumberedMoveEffect");
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fSneakSpeedMultiplier = gmst.find("fSneakSpeedMultiplier");
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fAthleticsRunBonus = gmst.find("fAthleticsRunBonus");
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fBaseRunMultiplier = gmst.find("fBaseRunMultiplier");
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fMinFlySpeed = gmst.find("fMinFlySpeed");
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fMaxFlySpeed = gmst.find("fMaxFlySpeed");
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fSwimRunBase = gmst.find("fSwimRunBase");
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fSwimRunAthleticsMult = gmst.find("fSwimRunAthleticsMult");
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fJumpEncumbranceBase = gmst.find("fJumpEncumbranceBase");
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fJumpEncumbranceMultiplier = gmst.find("fJumpEncumbranceMultiplier");
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fJumpAcrobaticsBase = gmst.find("fJumpAcrobaticsBase");
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fJumpAcroMultiplier = gmst.find("fJumpAcroMultiplier");
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fJumpRunMultiplier = gmst.find("fJumpRunMultiplier");
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fWereWolfRunMult = gmst.find("fWereWolfRunMult");
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inited = true;
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}
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if (!ptr.getRefData().getCustomData())
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{
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std::auto_ptr<CustomData> data(new CustomData);
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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// NPC stats
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if (!ref->mBase->mFaction.empty())
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{
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std::string faction = ref->mBase->mFaction;
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Misc::StringUtils::toLower(faction);
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if(ref->mBase->mNpdt52.mGold != -10)
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{
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data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt52.mRank;
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}
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else
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{
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data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt12.mRank;
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}
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}
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// creature stats
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if(ref->mBase->mNpdt52.mGold != -10)
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{
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for (int i=0; i<27; ++i)
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data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]);
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data->mCreatureStats.getAttribute(0).set (ref->mBase->mNpdt52.mStrength);
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data->mCreatureStats.getAttribute(1).set (ref->mBase->mNpdt52.mIntelligence);
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data->mCreatureStats.getAttribute(2).set (ref->mBase->mNpdt52.mWillpower);
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data->mCreatureStats.getAttribute(3).set (ref->mBase->mNpdt52.mAgility);
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data->mCreatureStats.getAttribute(4).set (ref->mBase->mNpdt52.mSpeed);
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data->mCreatureStats.getAttribute(5).set (ref->mBase->mNpdt52.mEndurance);
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data->mCreatureStats.getAttribute(6).set (ref->mBase->mNpdt52.mPersonality);
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data->mCreatureStats.getAttribute(7).set (ref->mBase->mNpdt52.mLuck);
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data->mCreatureStats.setHealth (ref->mBase->mNpdt52.mHealth);
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data->mCreatureStats.setMagicka (ref->mBase->mNpdt52.mMana);
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data->mCreatureStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
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data->mCreatureStats.setLevel(ref->mBase->mNpdt52.mLevel);
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data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition);
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data->mNpcStats.setReputation(ref->mBase->mNpdt52.mReputation);
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}
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else
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{
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for (int i=0; i<3; ++i)
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data->mCreatureStats.setDynamic (i, 10);
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data->mCreatureStats.setLevel(ref->mBase->mNpdt12.mLevel);
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data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt12.mDisposition);
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data->mNpcStats.setReputation(ref->mBase->mNpdt12.mReputation);
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autoCalculateAttributes(ref->mBase, data->mCreatureStats);
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}
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data->mCreatureStats.setAiSetting (0, ref->mBase->mAiData.mHello);
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data->mCreatureStats.setAiSetting (1, ref->mBase->mAiData.mFight);
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data->mCreatureStats.setAiSetting (2, ref->mBase->mAiData.mFlee);
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data->mCreatureStats.setAiSetting (3, ref->mBase->mAiData.mAlarm);
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// spells
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for (std::vector<std::string>::const_iterator iter (ref->mBase->mSpells.mList.begin());
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iter!=ref->mBase->mSpells.mList.end(); ++iter)
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data->mCreatureStats.getSpells().add (*iter);
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// store
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ptr.getRefData().setCustomData (data.release());
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}
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}
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std::string Npc::getId (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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return ref->mBase->mId;
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}
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void Npc::adjustPosition(const MWWorld::Ptr& ptr) const
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{
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MWBase::Environment::get().getWorld()->adjustPosition(ptr);
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}
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void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr));
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}
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void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
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{
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physics.addActor(ptr);
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MWBase::Environment::get().getMechanicsManager()->add(ptr);
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}
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bool Npc::isPersistent(const MWWorld::Ptr &actor) const
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{
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MWWorld::LiveCellRef<ESM::NPC>* ref = actor.get<ESM::NPC>();
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return ref->mBase->mPersistent;
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}
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std::string Npc::getModel(const MWWorld::Ptr &ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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assert(ref->mBase != NULL);
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std::string headID = ref->mBase->mHead;
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int end = headID.find_last_of("head_") - 4;
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std::string bodyRaceID = headID.substr(0, end);
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std::string model = "meshes\\base_anim.nif";
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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model = "meshes\\base_animkna.nif";
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return model;
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}
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std::string Npc::getName (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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return ref->mBase->mName;
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}
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MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mCreatureStats;
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}
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MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
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}
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boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr, true));
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else if (MWWorld::Class::get(actor).getStance(actor, MWWorld::Class::Sneak))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr)); // stealing
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else
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
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}
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MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr)
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const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
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}
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MWWorld::InventoryStore& Npc::getInventoryStore (const MWWorld::Ptr& ptr)
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const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
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}
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std::string Npc::getScript (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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return ref->mBase->mScript;
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}
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void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const
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{
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MWMechanics::NpcStats& stats = getNpcStats (ptr);
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switch (stance)
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{
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case Run:
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stats.setMovementFlag (MWMechanics::NpcStats::Flag_ForceRun, force);
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break;
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case Sneak:
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stats.setMovementFlag (MWMechanics::NpcStats::Flag_ForceSneak, force);
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break;
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case Combat:
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throw std::runtime_error ("combat stance not enforcable for NPCs");
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}
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}
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void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const
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{
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MWMechanics::NpcStats& stats = getNpcStats (ptr);
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switch (stance)
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{
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case Run:
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stats.setMovementFlag (MWMechanics::NpcStats::Flag_Run, set);
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break;
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case Sneak:
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stats.setMovementFlag (MWMechanics::NpcStats::Flag_Sneak, set);
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break;
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case Combat:
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// Combat stance ignored for now; need to be determined based on draw state instead of
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// being maunally set.
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break;
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}
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}
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bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const
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{
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MWMechanics::NpcStats& stats = getNpcStats (ptr);
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switch (stance)
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{
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case Run:
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if (!ignoreForce && stats.getMovementFlag (MWMechanics::NpcStats::Flag_ForceRun))
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return true;
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return stats.getMovementFlag (MWMechanics::NpcStats::Flag_Run);
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case Sneak:
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if (!ignoreForce && stats.getMovementFlag (MWMechanics::NpcStats::Flag_ForceSneak))
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return true;
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return stats.getMovementFlag (MWMechanics::NpcStats::Flag_Sneak);
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case Combat:
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return false;
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}
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return false;
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}
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float Npc::getSpeed(const MWWorld::Ptr& ptr) const
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{
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const CustomData *npcdata = static_cast<const CustomData*>(ptr.getRefData().getCustomData());
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const MWMechanics::MagicEffects &mageffects = npcdata->mCreatureStats.getMagicEffects();
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const float normalizedEncumbrance = Npc::getEncumbrance(ptr) / Npc::getCapacity(ptr);
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float walkSpeed = fMinWalkSpeed->getFloat() + 0.01f*npcdata->mCreatureStats.getAttribute(ESM::Attribute::Speed).getModified()*
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(fMaxWalkSpeed->getFloat() - fMinWalkSpeed->getFloat());
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walkSpeed *= 1.0f - fEncumberedMoveEffect->getFloat()*normalizedEncumbrance;
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walkSpeed = std::max(0.0f, walkSpeed);
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if(Npc::getStance(ptr, Sneak, false))
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walkSpeed *= fSneakSpeedMultiplier->getFloat();
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float runSpeed = walkSpeed*(0.01f * npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified() *
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fAthleticsRunBonus->getFloat() + fBaseRunMultiplier->getFloat());
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if(npcdata->mNpcStats.isWerewolf())
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runSpeed *= fWereWolfRunMult->getFloat();
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float moveSpeed;
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if(normalizedEncumbrance >= 1.0f)
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moveSpeed = 0.0f;
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else if(mageffects.get(MWMechanics::EffectKey(10/*levitate*/)).mMagnitude > 0)
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{
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float flySpeed = 0.01f*(npcdata->mCreatureStats.getAttribute(ESM::Attribute::Speed).getModified() +
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mageffects.get(MWMechanics::EffectKey(10/*levitate*/)).mMagnitude);
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flySpeed = fMinFlySpeed->getFloat() + flySpeed*(fMaxFlySpeed->getFloat() - fMinFlySpeed->getFloat());
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flySpeed *= 1.0f - fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
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flySpeed = std::max(0.0f, flySpeed);
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moveSpeed = flySpeed;
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}
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else if(world->isSwimming(ptr))
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{
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float swimSpeed = walkSpeed;
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if(Npc::getStance(ptr, Run, false))
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swimSpeed = runSpeed;
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swimSpeed *= 1.0f + 0.01f * mageffects.get(MWMechanics::EffectKey(1/*swift swim*/)).mMagnitude;
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swimSpeed *= fSwimRunBase->getFloat() + 0.01f*npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified()*
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fSwimRunAthleticsMult->getFloat();
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moveSpeed = swimSpeed;
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}
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else if(Npc::getStance(ptr, Run, false) && !Npc::getStance(ptr, Sneak, false))
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moveSpeed = runSpeed;
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else
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moveSpeed = walkSpeed;
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if(getMovementSettings(ptr).mPosition[0] != 0 && getMovementSettings(ptr).mPosition[1] == 0)
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moveSpeed *= 0.75f;
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return moveSpeed;
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}
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float Npc::getJump(const MWWorld::Ptr &ptr) const
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{
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const CustomData *npcdata = static_cast<const CustomData*>(ptr.getRefData().getCustomData());
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const MWMechanics::MagicEffects &mageffects = npcdata->mCreatureStats.getMagicEffects();
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const float encumbranceTerm = fJumpEncumbranceBase->getFloat() +
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fJumpEncumbranceMultiplier->getFloat() *
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(1.0f - Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr));
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float a = npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified();
|
|
float b = 0.0f;
|
|
if(a > 50.0f)
|
|
{
|
|
b = a - 50.0f;
|
|
a = 50.0f;
|
|
}
|
|
|
|
float x = fJumpAcrobaticsBase->getFloat() +
|
|
std::pow(a / 15.0f, fJumpAcroMultiplier->getFloat());
|
|
x += 3 * b * fJumpAcroMultiplier->getFloat();
|
|
x += mageffects.get(MWMechanics::EffectKey(9/*jump*/)).mMagnitude * 64;
|
|
x *= encumbranceTerm;
|
|
|
|
if(Npc::getStance(ptr, Run, false))
|
|
x *= fJumpRunMultiplier->getFloat();
|
|
x *= 1.25f;//fatigueTerm;
|
|
x -= -627.2/*gravity constant*/;
|
|
x /= 3;
|
|
|
|
return x;
|
|
}
|
|
|
|
MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const
|
|
{
|
|
ensureCustomData (ptr);
|
|
|
|
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mMovement;
|
|
}
|
|
|
|
Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const
|
|
{
|
|
MWMechanics::Movement &movement = getMovementSettings(ptr);
|
|
Ogre::Vector3 vec(movement.mPosition);
|
|
movement.mPosition[0] = 0.0f;
|
|
movement.mPosition[1] = 0.0f;
|
|
movement.mPosition[2] = 0.0f;
|
|
return vec;
|
|
}
|
|
|
|
Ogre::Vector3 Npc::getRotationVector (const MWWorld::Ptr& ptr) const
|
|
{
|
|
MWMechanics::Movement &movement = getMovementSettings(ptr);
|
|
Ogre::Vector3 vec(movement.mRotation);
|
|
movement.mRotation[0] = 0.0f;
|
|
movement.mRotation[1] = 0.0f;
|
|
movement.mRotation[2] = 0.0f;
|
|
return vec;
|
|
}
|
|
|
|
bool Npc::isEssential (const MWWorld::Ptr& ptr) const
|
|
{
|
|
MWWorld::LiveCellRef<ESM::NPC> *ref =
|
|
ptr.get<ESM::NPC>();
|
|
|
|
return ref->mBase->mFlags & ESM::NPC::Essential;
|
|
}
|
|
|
|
void Npc::registerSelf()
|
|
{
|
|
boost::shared_ptr<Class> instance (new Npc);
|
|
registerClass (typeid (ESM::NPC).name(), instance);
|
|
}
|
|
|
|
bool Npc::hasToolTip (const MWWorld::Ptr& ptr) const
|
|
{
|
|
/// \todo We don't want tooltips for NPCs in combat mode.
|
|
|
|
return true;
|
|
}
|
|
|
|
MWGui::ToolTipInfo Npc::getToolTipInfo (const MWWorld::Ptr& ptr) const
|
|
{
|
|
MWWorld::LiveCellRef<ESM::NPC> *ref =
|
|
ptr.get<ESM::NPC>();
|
|
|
|
MWGui::ToolTipInfo info;
|
|
info.caption = ref->mBase->mName;
|
|
|
|
std::string text;
|
|
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
|
|
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
|
|
info.text = text;
|
|
|
|
return info;
|
|
}
|
|
|
|
float Npc::getCapacity (const MWWorld::Ptr& ptr) const
|
|
{
|
|
const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
|
|
return stats.getAttribute(0).getModified()*5;
|
|
}
|
|
|
|
float Npc::getEncumbrance (const MWWorld::Ptr& ptr) const
|
|
{
|
|
float weight = getContainerStore (ptr).getWeight();
|
|
|
|
const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
|
|
|
|
weight -= stats.getMagicEffects().get (MWMechanics::EffectKey (ESM::MagicEffect::Feather)).mMagnitude;
|
|
|
|
weight += stats.getMagicEffects().get (MWMechanics::EffectKey (ESM::MagicEffect::Burden)).mMagnitude;
|
|
|
|
if (weight<0)
|
|
weight = 0;
|
|
|
|
return weight;
|
|
}
|
|
|
|
bool Npc::apply (const MWWorld::Ptr& ptr, const std::string& id,
|
|
const MWWorld::Ptr& actor) const
|
|
{
|
|
MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
|
|
|
|
/// \todo consider instant effects
|
|
|
|
return stats.getActiveSpells().addSpell (id, actor);
|
|
}
|
|
|
|
void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const
|
|
{
|
|
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
|
|
|
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
|
|
|
|
const ESM::Class *class_ =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find (
|
|
ref->mBase->mClass
|
|
);
|
|
|
|
stats.useSkill (skill, *class_, usageType);
|
|
}
|
|
|
|
float Npc::getArmorRating (const MWWorld::Ptr& ptr) const
|
|
{
|
|
MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore(ptr);
|
|
const MWWorld::Store<ESM::GameSetting> &gmst =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
int ratings[MWWorld::InventoryStore::Slots];
|
|
|
|
int iBaseArmorSkill = gmst.find("iBaseArmorSkill")->getInt();
|
|
float fUnarmoredBase1 = gmst.find("fUnarmoredBase1")->getFloat();
|
|
float fUnarmoredBase2 = gmst.find("fUnarmoredBase2")->getFloat();
|
|
int unarmoredSkill = MWWorld::Class::get(ptr).getNpcStats(ptr).getSkill(ESM::Skill::Unarmored).getModified();
|
|
|
|
for (int i = 0; i < MWWorld::InventoryStore::Slots; ++i)
|
|
{
|
|
MWWorld::ContainerStoreIterator it = invStore.getSlot(i);
|
|
if (it == invStore.end() || it->getTypeName() != typeid(ESM::Armor).name())
|
|
{
|
|
// unarmored
|
|
ratings[i] = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill);
|
|
}
|
|
else
|
|
{
|
|
MWWorld::LiveCellRef<ESM::Armor> *ref =
|
|
it->get<ESM::Armor>();
|
|
|
|
int armorSkillType = MWWorld::Class::get(*it).getEquipmentSkill(*it);
|
|
int armorSkill = MWWorld::Class::get(ptr).getNpcStats(ptr).getSkill(armorSkillType).getModified();
|
|
|
|
if (ref->mBase->mData.mWeight == 0)
|
|
ratings[i] = ref->mBase->mData.mArmor;
|
|
else
|
|
ratings[i] = ref->mBase->mData.mArmor * armorSkill / iBaseArmorSkill;
|
|
}
|
|
}
|
|
|
|
float shield = MWWorld::Class::get(ptr).getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Shield).mMagnitude;
|
|
|
|
return ratings[MWWorld::InventoryStore::Slot_Cuirass] * 0.3
|
|
+ (ratings[MWWorld::InventoryStore::Slot_CarriedLeft] + ratings[MWWorld::InventoryStore::Slot_Helmet]
|
|
+ ratings[MWWorld::InventoryStore::Slot_Greaves] + ratings[MWWorld::InventoryStore::Slot_Boots]
|
|
+ ratings[MWWorld::InventoryStore::Slot_LeftPauldron] + ratings[MWWorld::InventoryStore::Slot_RightPauldron]
|
|
) * 0.1
|
|
+ (ratings[MWWorld::InventoryStore::Slot_LeftGauntlet] + MWWorld::InventoryStore::Slot_RightGauntlet)
|
|
* 0.05
|
|
+ shield;
|
|
}
|
|
|
|
|
|
void Npc::adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const
|
|
{
|
|
y = 0;
|
|
x = 0;
|
|
}
|
|
|
|
void Npc::adjustScale(const MWWorld::Ptr &ptr, float &scale) const
|
|
{
|
|
MWWorld::LiveCellRef<ESM::NPC> *ref =
|
|
ptr.get<ESM::NPC>();
|
|
|
|
const ESM::Race* race =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
|
|
|
|
if (ref->mBase->isMale())
|
|
scale *= race->mData.mHeight.mMale;
|
|
else
|
|
scale *= race->mData.mHeight.mFemale;
|
|
}
|
|
|
|
int Npc::getServices(const MWWorld::Ptr &actor) const
|
|
{
|
|
MWWorld::LiveCellRef<ESM::NPC>* ref = actor.get<ESM::NPC>();
|
|
if (ref->mBase->mHasAI)
|
|
return ref->mBase->mAiData.mServices;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
std::string Npc::getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const
|
|
{
|
|
if(name == "left")
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
Ogre::Vector3 pos(ptr.getRefData().getPosition().pos);
|
|
if(world->isUnderwater(ptr.getCell(), pos))
|
|
return "FootWaterLeft";
|
|
if(world->isOnGround(ptr))
|
|
{
|
|
MWWorld::InventoryStore &inv = Npc::getInventoryStore(ptr);
|
|
MWWorld::ContainerStoreIterator boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
|
|
if(boots == inv.end() || boots->getTypeName() != typeid(ESM::Armor).name())
|
|
return "FootBareLeft";
|
|
|
|
switch(Class::get(*boots).getEquipmentSkill(*boots))
|
|
{
|
|
case ESM::Skill::LightArmor:
|
|
return "FootLightLeft";
|
|
case ESM::Skill::MediumArmor:
|
|
return "FootMediumLeft";
|
|
case ESM::Skill::HeavyArmor:
|
|
return "FootHeavyLeft";
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
if(name == "right")
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
Ogre::Vector3 pos(ptr.getRefData().getPosition().pos);
|
|
if(world->isUnderwater(ptr.getCell(), pos))
|
|
return "FootWaterRight";
|
|
if(world->isOnGround(ptr))
|
|
{
|
|
MWWorld::InventoryStore &inv = Npc::getInventoryStore(ptr);
|
|
MWWorld::ContainerStoreIterator boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
|
|
if(boots == inv.end() || boots->getTypeName() != typeid(ESM::Armor).name())
|
|
return "FootBareRight";
|
|
|
|
switch(Class::get(*boots).getEquipmentSkill(*boots))
|
|
{
|
|
case ESM::Skill::LightArmor:
|
|
return "FootLightRight";
|
|
case ESM::Skill::MediumArmor:
|
|
return "FootMediumRight";
|
|
case ESM::Skill::HeavyArmor:
|
|
return "FootHeavyRight";
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
// TODO: I have no idea what these are supposed to do for NPCs since they use
|
|
// voiced dialog for various conditions like health loss and combat taunts. Maybe
|
|
// only for biped creatures?
|
|
if(name == "moan")
|
|
return "";
|
|
if(name == "roar")
|
|
return "";
|
|
if(name == "scream")
|
|
return "";
|
|
|
|
throw std::runtime_error(std::string("Unexpected soundgen type: ")+name);
|
|
}
|
|
|
|
MWWorld::Ptr
|
|
Npc::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
|
|
{
|
|
MWWorld::LiveCellRef<ESM::NPC> *ref =
|
|
ptr.get<ESM::NPC>();
|
|
|
|
return MWWorld::Ptr(&cell.mNpcs.insert(*ref), &cell);
|
|
}
|
|
|
|
const ESM::GameSetting *Npc::fMinWalkSpeed;
|
|
const ESM::GameSetting *Npc::fMaxWalkSpeed;
|
|
const ESM::GameSetting *Npc::fEncumberedMoveEffect;
|
|
const ESM::GameSetting *Npc::fSneakSpeedMultiplier;
|
|
const ESM::GameSetting *Npc::fAthleticsRunBonus;
|
|
const ESM::GameSetting *Npc::fBaseRunMultiplier;
|
|
const ESM::GameSetting *Npc::fMinFlySpeed;
|
|
const ESM::GameSetting *Npc::fMaxFlySpeed;
|
|
const ESM::GameSetting *Npc::fSwimRunBase;
|
|
const ESM::GameSetting *Npc::fSwimRunAthleticsMult;
|
|
const ESM::GameSetting *Npc::fJumpEncumbranceBase;
|
|
const ESM::GameSetting *Npc::fJumpEncumbranceMultiplier;
|
|
const ESM::GameSetting *Npc::fJumpAcrobaticsBase;
|
|
const ESM::GameSetting *Npc::fJumpAcroMultiplier;
|
|
const ESM::GameSetting *Npc::fJumpRunMultiplier;
|
|
const ESM::GameSetting *Npc::fWereWolfRunMult;
|
|
}
|