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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-04-17 02:42:45 +00:00
OpenMW/libs/openengine
Chris Robinson 77ba0fbe73 Prepare for creating particles
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
..
2013-03-31 13:50:57 +02:00
2013-04-04 05:10:52 -07:00
2012-03-11 18:16:29 +04:00
2012-03-11 18:16:29 +04:00
2012-03-11 18:16:29 +04:00

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay