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OpenMW/apps/openmw/mwrender/animation.hpp
2012-07-21 17:39:57 -07:00

45 lines
874 B
C++

#ifndef _GAME_RENDER_ANIMATION_H
#define _GAME_RENDER_ANIMATION_H
#include <vector>
#include <components/nifogre/ogre_nif_loader.hpp>
#include <openengine/ogre/renderer.hpp>
#include "../mwworld/actiontalk.hpp"
#include <components/nif/node.hpp>
#include <openengine/bullet/physic.hpp>
namespace MWRender {
struct PosAndRot {
Ogre::Quaternion vecRot;
Ogre::Vector3 vecPos;
};
class Animation {
protected:
Ogre::SceneNode* mInsert;
OEngine::Render::OgreRenderer &mRend;
static std::map<std::string, int> sUniqueIDs;
float mTime;
int mAnimate;
bool mSkipFrame;
NifOgre::EntityList mEntityList;
public:
Animation(OEngine::Render::OgreRenderer& _rend);
virtual ~Animation();
void playGroup(std::string groupname, int mode, int loops);
void skipAnim();
virtual void runAnimation(float timepassed);
};
}
#endif