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77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
#include "animation.hpp"
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreSkeletonInstance.h>
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#include <OgreEntity.h>
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#include <OgreBone.h>
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#include <OgreSubMesh.h>
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#include <OgreSceneManager.h>
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namespace MWRender
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{
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std::map<std::string, int> Animation::sUniqueIDs;
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Animation::Animation(OEngine::Render::OgreRenderer& _rend)
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: mInsert(NULL)
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, mRend(_rend)
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, mTime(0.0f)
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, mAnimate(0)
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, mSkipFrame(false)
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{
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}
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Animation::~Animation()
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{
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Ogre::SceneManager *sceneMgr = mInsert->getCreator();
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for(size_t i = 0;i < mEntityList.mEntities.size();i++)
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sceneMgr->destroyEntity(mEntityList.mEntities[i]);
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mEntityList.mEntities.clear();
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}
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void Animation::playGroup(std::string groupname, int mode, int loops)
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{
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if(groupname == "all")
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{
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mAnimate = loops;
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mTime = 0.0f;
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}
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}
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void Animation::skipAnim()
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{
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mSkipFrame = true;
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}
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void Animation::runAnimation(float timepassed)
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{
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if(mAnimate != 0 && !mSkipFrame)
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{
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mTime += timepassed;
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if(mEntityList.mSkelBase)
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{
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Ogre::AnimationStateSet *aset = mEntityList.mSkelBase->getAllAnimationStates();
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Ogre::AnimationStateIterator as = aset->getAnimationStateIterator();
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while(as.hasMoreElements())
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{
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Ogre::AnimationState *state = as.getNext();
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state->setTimePosition(mTime);
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if(mTime >= state->getLength())
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{
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if(mAnimate != -1)
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mAnimate--;
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//std::cout << "Stopping the animation\n";
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if(mAnimate == 0)
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mTime = state->getLength();
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else
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mTime = mTime - state->getLength();
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}
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}
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}
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}
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mSkipFrame = false;
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}
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}
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