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35 lines
759 B
C++
35 lines
759 B
C++
#ifndef GAME_MWRENDER_PLAYER_H
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#define GAME_MWRENDER_PLAYER_H
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#include <iostream>
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#include <Ogre.h>
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namespace Ogre
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{
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class Camera;
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}
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namespace MWRender
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{
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/// \brief Player character rendering and camera control
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class Player
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{
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Ogre::Camera *mCamera;
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Ogre::SceneNode* mNode;
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public:
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Player (Ogre::Camera *camera, Ogre::SceneNode* mNode);
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Ogre::Camera *getCamera() { return mCamera; }
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/// Set where the player is looking at. Uses Morrowind (euler) angles
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void setRot(float x, float y, float z);
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std::string getHandle() const { return mNode->getName(); }
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Ogre::SceneNode* getNode() {return mNode;}
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};
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}
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#endif
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