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26 lines
653 B
Plaintext
26 lines
653 B
Plaintext
fragment main {
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omw_In vec2 omw_TexCoord;
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void main()
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{
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const float multiplier = 0.14;
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vec2 offset = omw_Texture2D(omw_SamplerDistortion, omw_TexCoord).rg;
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offset *= multiplier;
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offset = clamp(offset, vec2(-1.0), vec2(1.0));
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float occlusionFactor = omw_Texture2D(omw_SamplerDistortion, omw_TexCoord+offset).b;
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omw_FragColor = mix(omw_GetLastShader(omw_TexCoord + offset), omw_GetLastShader(omw_TexCoord), occlusionFactor);
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}
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}
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technique {
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description = "Internal refraction shader for OpenMW";
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version = "1.0";
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author = "OpenMW";
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passes = main;
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flags = hidden;
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}
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