..
alpha.glsl
Disable coverage adjustment for blended objects
2021-07-04 23:29:22 +01:00
CMakeLists.txt
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
debug_fragment.glsl
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
debug_vertex.glsl
add missing centroid to debug vertex shaders
2021-08-07 18:04:11 -07:00
depth.glsl
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
groundcover_fragment.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
groundcover_vertex.glsl
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
gui_fragment.glsl
add shader path for mygui ( #6162 )
2021-07-22 15:55:30 -07:00
gui_vertex.glsl
add shader path for mygui ( #6162 )
2021-07-22 15:55:30 -07:00
lighting_util.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
lighting.glsl
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
nv_default_fragment.glsl
use StateSet define for translucentFramebuffer ( #3138 )
2021-10-05 14:37:08 +02:00
nv_default_vertex.glsl
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
nv_nolighting_fragment.glsl
use StateSet define for translucentFramebuffer ( #3138 )
2021-10-05 14:37:08 +02:00
nv_nolighting_vertex.glsl
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
objects_fragment.glsl
use StateSet define for translucentFramebuffer ( #3138 )
2021-10-05 14:37:08 +02:00
objects_vertex.glsl
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
terrain_fragment.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
terrain_vertex.glsl
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
vertexcolors.glsl
water_fragment.glsl
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
water_nm.png
water_vertex.glsl
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00