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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
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2011-01-13 21:18:20 +01:00
apps Allow override of OpenMW user configuration path with OPENMW_HOME environment variable 2011-01-12 18:18:06 +01:00
cmake Search for plugins in orgre lib directory 2011-01-13 21:18:20 +01:00
components Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp. 2011-01-10 16:13:32 -07:00
Docs fixed a doxygen input configuration error (components and libs were not documented) 2010-09-25 20:14:01 +02:00
extern That should solve link-time problems when building with mingw. 2011-01-04 14:40:28 +03:00
files Search for plugins in orgre lib directory 2011-01-13 21:18:20 +01:00
libs openengine update (remember to do a submodule update) 2011-01-12 18:02:23 +01:00
old_d_version Started early work on terrain code (no rendering yet.) 2010-09-27 17:59:47 +02:00
.gitignore WIP Windows build 2010-08-30 02:12:54 +01:00
.gitmodules redirected submodules to my own repositories 2011-01-09 09:20:05 +01:00
CMakeLists.txt Build debian package using cpack if dpkg is available 2011-01-12 18:18:06 +01:00
GPL3.txt
README_Mac.md