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OpenMW/files/materials/water.mat

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material Water
{
pass
{
vertex_program water_vertex
fragment_program water_fragment
cull_hardware none
texture_unit reflectionMap
{
texture_alias WaterReflection
tex_address_mode clamp
}
texture_unit refractionMap
{
texture_alias WaterRefraction
tex_address_mode clamp
}
texture_unit depthMap
{
texture_alias SceneDepth
tex_address_mode clamp
}
texture_unit normalMap
{
direct_texture water_nm.png
}
}
}