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34 lines
665 B
Plaintext
34 lines
665 B
Plaintext
material Water
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{
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pass
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{
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vertex_program water_vertex
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fragment_program water_fragment
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cull_hardware none
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texture_unit reflectionMap
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{
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texture_alias WaterReflection
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tex_address_mode clamp
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}
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texture_unit refractionMap
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{
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texture_alias WaterRefraction
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tex_address_mode clamp
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}
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texture_unit depthMap
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{
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texture_alias SceneDepth
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tex_address_mode clamp
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}
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texture_unit normalMap
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{
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direct_texture water_nm.png
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}
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}
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}
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