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OpenMW/files/shaders/lib/core/fragment.glsl
2023-02-25 11:03:39 -08:00

43 lines
664 B
GLSL

#version 120
#include "lib/core/fragment.h.glsl"
uniform sampler2D reflectionMap;
vec4 sampleReflectionMap(vec2 uv)
{
return texture2D(reflectionMap, uv);
}
#if @refraction_enabled
uniform sampler2D refractionMap;
uniform sampler2D refractionDepthMap;
vec4 sampleRefractionMap(vec2 uv)
{
return texture2D(refractionMap, uv);
}
float sampleRefractionDepthMap(vec2 uv)
{
return texture2D(refractionDepthMap, uv).x;
}
#endif
uniform sampler2D lastShader;
vec4 samplerLastShader(vec2 uv)
{
return texture2D(lastShader, uv);
}
#if @skyBlending
uniform sampler2D sky;
vec3 sampleSkyColor(vec2 uv)
{
return texture2D(sky, uv).xyz;
}
#endif