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OpenMW/apps/openmw/mwrender
2012-03-31 22:09:47 +02:00
..
.gitignore
actors.cpp Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
actors.hpp Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
animation.cpp Fix for segfault when doing 'coc "seyda neen"'. 2012-03-31 21:34:40 +02:00
animation.hpp Issue #225: Initialize all class members in constructor. 2012-03-26 19:09:55 +02:00
cell.hpp
creatureanimation.cpp
creatureanimation.hpp
debugging.cpp fixed the physics debug rendering now activates/deactivates properly 2012-03-30 16:02:41 +02:00
debugging.hpp
localmap.cpp use vector instead of array 2012-03-27 00:18:09 +02:00
localmap.hpp use vector instead of array 2012-03-27 00:18:09 +02:00
npcanimation.cpp
npcanimation.hpp
objects.cpp Merge remote branch 'scrawl/renderingdistance' 2012-03-29 21:27:25 +02:00
objects.hpp lower rendering distance for small objects (reduce batch count) 2012-03-27 00:45:25 +02:00
occlusionquery.cpp disabled some debug output 2012-03-31 20:28:07 +02:00
occlusionquery.hpp fix 3 2012-03-31 19:12:02 +02:00
player.cpp
player.hpp
renderinginterface.hpp
renderingmanager.cpp Merge remote branch 'scrawl/terrain18' into terrain 2012-03-30 15:38:14 +02:00
renderingmanager.hpp Merge remote branch 'scrawl/terrain18' into terrain 2012-03-30 15:38:14 +02:00
sky.cpp Merge branch 'next' into occlusionquery 2012-03-27 23:46:48 +02:00
sky.hpp
terrain.cpp fixed a terrain-related Redemption crash 2012-03-30 15:52:09 +02:00
terrain.hpp Removed memory leak, allocated more on the stack 2012-03-27 13:58:12 +01:00
terrainmaterial.cpp
terrainmaterial.hpp Prevent internal classes from being marked dllimport 2012-03-31 20:50:22 +02:00
water.cpp implemented toggleWater (twa); formatting again 2012-03-29 18:33:08 +02:00
water.hpp implemented toggleWater (twa); formatting again 2012-03-29 18:33:08 +02:00