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de5a07ee71
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@138 ea6a568a-9f4f-0410-981a-c910a81bb256
59 lines
1.6 KiB
D
59 lines
1.6 KiB
D
/*
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Monster - an advanced game scripting language
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Copyright (C) 2007-2009 Nicolay Korslund
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Email: <korslund@gmail.com>
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WWW: http://monster.snaptoad.com/
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This file (all.d) is part of the Monster script language
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package.
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Monster is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module monster.modules.all;
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import monster.modules.io;
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import monster.modules.math;
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import monster.modules.timer;
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import monster.modules.frames;
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import monster.modules.random;
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import monster.modules.threads;
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import monster.options;
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bool has(char[] str, char[] sub)
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{
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if(sub.length == 0) return false;
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int diff = str.length;
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int sln = sub.length;
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diff -= sln;
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for(int i=0; i<=diff; i++)
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if(str[i..i+sln] == sub[])
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return true;
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return false;
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}
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void initAllModules()
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{
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static if(moduleList.has("io")) initIOModule();
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static if(moduleList.has("timer")) initTimerModule();
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static if(moduleList.has("frames")) initFramesModule();
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static if(moduleList.has("thread")) initThreadModule();
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static if(moduleList.has("random")) initRandomModule();
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static if(moduleList.has("math")) initMathModule();
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}
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