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OpenMW/files/shaders
2017-11-07 20:22:45 +00:00
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CMakeLists.txt Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 2017-10-11 21:58:55 +01:00
lighting.glsl Fix the same shader preprocessor variable issue for the third time now 2017-10-08 01:34:54 +01:00
objects_fragment.glsl Dynamically adjust shaders to have the required number of shadow maps. 2017-11-07 20:22:45 +00:00
objects_vertex.glsl Dynamically adjust shaders to have the required number of shadow maps. 2017-11-07 20:22:45 +00:00
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
terrain_fragment.glsl Dynamically adjust shaders to have the required number of shadow maps. 2017-11-07 20:22:45 +00:00
terrain_vertex.glsl Dynamically adjust shaders to have the required number of shadow maps. 2017-11-07 20:22:45 +00:00
water_fragment.glsl Dynamically adjust shaders to have the required number of shadow maps. 2017-11-07 20:22:45 +00:00
water_nm.png
water_vertex.glsl Dynamically adjust shaders to have the required number of shadow maps. 2017-11-07 20:22:45 +00:00