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OpenMW/apps/openmw/mwworld/inventorystore.cpp
2012-04-11 20:16:22 -04:00

182 lines
5.1 KiB
C++

#include "inventorystore.hpp"
#include <iterator>
#include <algorithm>
#include "../mwmechanics/npcstats.hpp"
#include "class.hpp"
#include <iostream> /// \todo remove after rendering is implemented
void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
{
// some const-trickery, required because of a flaw in the handling of MW-references and the
// resulting workarounds
for (std::vector<ContainerStoreIterator>::const_iterator iter (
const_cast<InventoryStore&> (store).mSlots.begin());
iter!=const_cast<InventoryStore&> (store).mSlots.end(); ++iter)
{
std::size_t distance = std::distance (const_cast<InventoryStore&> (store).begin(), *iter);
ContainerStoreIterator slot = begin();
std::advance (slot, distance);
mSlots.push_back (slot);
}
}
void MWWorld::InventoryStore::initSlots (TSlots& slots)
{
for (int i=0; i<Slots; ++i)
slots.push_back (end());
}
MWWorld::InventoryStore::InventoryStore()
{
initSlots (mSlots);
}
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
: ContainerStore (store)
{
copySlots (store);
}
MWWorld::InventoryStore& MWWorld::InventoryStore::operator= (const InventoryStore& store)
{
ContainerStore::operator= (store);
mSlots.clear();
copySlots (store);
return *this;
}
void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& iterator)
{
if (slot<0 || slot>=static_cast<int> (mSlots.size()))
throw std::runtime_error ("slot number out of range");
if (iterator.getContainerStore()!=this)
throw std::runtime_error ("attempt to equip an item that is not in the inventory");
if (iterator!=end())
{
std::pair<std::vector<int>, bool> slots = Class::get (*iterator).getEquipmentSlots (*iterator);
if (std::find (slots.first.begin(), slots.first.end(), slot)==slots.first.end())
throw std::runtime_error ("invalid slot");
}
/// \todo restack item previously in this slot (if required)
/// \todo unstack item pointed to by iterator if required)
mSlots[slot] = iterator;
flagAsModified();
}
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
{
if (slot<0 || slot>=static_cast<int> (mSlots.size()))
throw std::runtime_error ("slot number out of range");
if (mSlots[slot]==end())
return end();
if (mSlots[slot]->getRefData().getCount()<1)
{
// object has been deleted
mSlots[slot] = end();
return end();
}
return mSlots[slot];
}
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats,
const Environment& environment)
{
TSlots slots;
initSlots (slots);
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
{
Ptr test = *iter;
int testSkill = MWWorld::Class::get (test).getEquipmentSkill (test, environment);
std::pair<std::vector<int>, bool> itemsSlots =
MWWorld::Class::get (*iter).getEquipmentSlots (*iter);
for (std::vector<int>::const_iterator iter2 (itemsSlots.first.begin());
iter2!=itemsSlots.first.end(); ++iter2)
{
bool use = false;
if (slots.at (*iter2)==end())
use = true; // slot was empty before -> skill all further checks
else
{
Ptr old = *slots.at (*iter2);
if (!use)
{
// check skill
int oldSkill =
MWWorld::Class::get (old).getEquipmentSkill (old, environment);
if (testSkill!=-1 || oldSkill!=-1 || testSkill!=oldSkill)
{
if (stats.mSkill[oldSkill].getModified()>stats.mSkill[testSkill].getModified())
continue; // rejected, because old item better matched the NPC's skills.
if (stats.mSkill[oldSkill].getModified()<stats.mSkill[testSkill].getModified())
use = true;
}
}
if (!use)
{
// check value
if (MWWorld::Class::get (old).getValue (old)>=
MWWorld::Class::get (test).getValue (test))
{
continue;
}
use = true;
}
}
/// \todo unstack, if reqquired (itemsSlots.second)
slots[*iter2] = iter;
break;
}
}
bool changed = false;
for (std::size_t i=0; i<slots.size(); ++i)
if (slots[i]!=mSlots[i])
{
changed = true;
}
if (changed)
{
mSlots.swap (slots);
flagAsModified();
/// \todo remove the following line after rendering is implemented
for (std::size_t i=0; i<mSlots.size(); ++i)
if (mSlots[i]!=end())
{
std::cout<<"NPC is equipping " << MWWorld::Class::get (*mSlots[i]).getName (*mSlots[i])
<< " in slot " << i << std::endl;
}
}
}