mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-09 12:42:11 +00:00
249 lines
7.5 KiB
C++
249 lines
7.5 KiB
C++
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#include "weapon.hpp"
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#include <components/esm/loadweap.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwsound/soundmanager.hpp"
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namespace MWClass
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{
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void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
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objects.insertMesh(ptr, "meshes\\" + model);
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}
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}
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void Weapon::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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const std::string &model = ref->base->model;
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assert (ref->base != NULL);
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if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
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}
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std::string Weapon::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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return ref->base->name;
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}
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boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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bool Weapon::hasItemHealth (const MWWorld::Ptr& ptr) const
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{
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return true;
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}
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int Weapon::getItemMaxHealth (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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return ref->base->data.health;
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}
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std::string Weapon::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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return ref->base->script;
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}
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std::pair<std::vector<int>, bool> Weapon::getEquipmentSlots (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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std::vector<int> slots;
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bool stack = false;
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if (ref->base->data.type==ESM::Weapon::Arrow || ref->base->data.type==ESM::Weapon::Bolt)
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{
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slots.push_back (int (MWWorld::InventoryStore::Slot_Ammunition));
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stack = true;
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}
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else if (ref->base->data.type==ESM::Weapon::MarksmanThrown)
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{
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slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
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stack = true;
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}
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else
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slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
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return std::make_pair (slots, stack);
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}
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int Weapon::getEquipmentSkill (const MWWorld::Ptr& ptr,
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const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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const int size = 12;
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static const int sMapping[size][2] =
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{
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{ ESM::Weapon::ShortBladeOneHand, ESM::Skill::ShortBlade },
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{ ESM::Weapon::LongBladeOneHand, ESM::Skill::LongBlade },
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{ ESM::Weapon::LongBladeTwoHand, ESM::Skill::LongBlade },
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{ ESM::Weapon::BluntOneHand, ESM::Skill::BluntWeapon },
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{ ESM::Weapon::BluntTwoClose, ESM::Skill::BluntWeapon },
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{ ESM::Weapon::BluntTwoWide, ESM::Skill::BluntWeapon },
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{ ESM::Weapon::SpearTwoWide, ESM::Skill::Spear },
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{ ESM::Weapon::AxeOneHand, ESM::Skill::Axe },
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{ ESM::Weapon::AxeTwoHand, ESM::Skill::Axe },
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{ ESM::Weapon::MarksmanBow, ESM::Skill::Marksman },
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{ ESM::Weapon::MarksmanCrossbow, ESM::Skill::Marksman },
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{ ESM::Weapon::MarksmanThrown, ESM::Skill::Marksman }
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};
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for (int i=0; i<size; ++i)
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if (sMapping[i][0]==ref->base->data.type)
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return sMapping[i][1];
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return -1;
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}
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int Weapon::getValue (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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return ref->base->data.value;
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}
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void Weapon::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Weapon);
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registerClass (typeid (ESM::Weapon).name(), instance);
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}
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std::string Weapon::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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int type = ref->base->data.type;
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// Ammo
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if (type == 12 || type == 13)
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{
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return std::string("Item Ammo Up");
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}
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// Bow
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if (type == 9)
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{
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return std::string("Item Weapon Bow Up");
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}
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// Crossbow
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if (type == 10)
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{
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return std::string("Item Weapon Crossbow Up");
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}
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// Longblades, One hand and Two
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if (type == 1 || type == 2)
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{
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return std::string("Item Weapon Longblade Up");
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}
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// Shortblade and thrown weapons
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// thrown weapons may not be entirely correct
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if (type == 0 || type == 11)
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{
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return std::string("Item Weapon Shortblade Up");
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}
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// Spear
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if (type == 6)
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{
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return std::string("Item Weapon Spear Up");
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}
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// Blunts and Axes
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if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
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{
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return std::string("Item Weapon Blunt Up");
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}
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return std::string("Item Misc Up");
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}
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std::string Weapon::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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int type = ref->base->data.type;
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// Ammo
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if (type == 12 || type == 13)
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{
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return std::string("Item Ammo Down");
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}
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// Bow
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if (type == 9)
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{
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return std::string("Item Weapon Bow Down");
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}
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// Crossbow
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if (type == 10)
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{
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return std::string("Item Weapon Crossbow Down");
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}
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// Longblades, One hand and Two
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if (type == 1 || type == 2)
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{
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return std::string("Item Weapon Longblade Down");
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}
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// Shortblade and thrown weapons
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// thrown weapons may not be entirely correct
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if (type == 0 || type == 11)
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{
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return std::string("Item Weapon Shortblade Down");
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}
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// Spear
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if (type == 6)
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{
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return std::string("Item Weapon Spear Down");
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}
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// Blunts and Axes
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if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
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{
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return std::string("Item Weapon Blunt Down");
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}
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return std::string("Item Misc Down");
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}
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}
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