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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-06 00:40:04 +00:00
OpenMW/apps/openmw/mwrender/navmesh.cpp
elsid a2d596dbc7
Prepare navmesh scene asynchronously
It is expensive operation to generate new osg::Group for updated navmesh tile
which noticeably slows down main thread primarily because of
SceneManager::recreateShaders call. Move it to the preload work queue that is
used by RenderingManager. Leave to main thread only manipulations on the root
node.

Also move deallocation of no more needed data to the work queue. It's also
quite expensive operation because SceneManager::recreateShaders allocates a
new state set for each osg::Geometry. Deallocating them takes time.

Avoid creating another work item if there is existing one that is not started
yet.

Make sure results are accepted in the proper serialized order by selecting
completed work item with maximum {id, version}.
2022-04-20 23:14:31 +02:00

294 lines
9.7 KiB
C++

#include "navmesh.hpp"
#include "vismask.hpp"
#include <components/sceneutil/navmesh.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/detournavigator/navmeshcacheitem.hpp>
#include <components/sceneutil/detourdebugdraw.hpp>
#include <components/sceneutil/workqueue.hpp>
#include <components/detournavigator/settings.hpp>
#include <osg/PositionAttitudeTransform>
#include <osg/StateSet>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include <limits>
namespace MWRender
{
struct NavMesh::LessByTilePosition
{
bool operator()(const DetourNavigator::TilePosition& lhs,
const std::pair<DetourNavigator::TilePosition, DetourNavigator::Version>& rhs) const
{
return lhs < rhs.first;
}
bool operator()(const std::pair<DetourNavigator::TilePosition, DetourNavigator::Version>& lhs,
const DetourNavigator::TilePosition& rhs) const
{
return lhs.first < rhs;
}
};
struct NavMesh::CreateNavMeshTileGroups final : SceneUtil::WorkItem
{
std::size_t mId;
DetourNavigator::Version mVersion;
const std::weak_ptr<DetourNavigator::GuardedNavMeshCacheItem> mNavMesh;
const osg::ref_ptr<osg::StateSet> mGroupStateSet;
const osg::ref_ptr<osg::StateSet> mDebugDrawStateSet;
const DetourNavigator::Settings mSettings;
std::map<DetourNavigator::TilePosition, Tile> mTiles;
std::atomic_bool mAborted {false};
std::mutex mMutex;
bool mStarted = false;
std::vector<std::pair<DetourNavigator::TilePosition, Tile>> mUpdatedTiles;
std::vector<DetourNavigator::TilePosition> mRemovedTiles;
explicit CreateNavMeshTileGroups(std::size_t id, DetourNavigator::Version version,
std::weak_ptr<DetourNavigator::GuardedNavMeshCacheItem> navMesh,
const osg::ref_ptr<osg::StateSet>& groupStateSet, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet,
const DetourNavigator::Settings& settings, const std::map<DetourNavigator::TilePosition, Tile>& tiles)
: mId(id)
, mVersion(version)
, mNavMesh(navMesh)
, mGroupStateSet(groupStateSet)
, mDebugDrawStateSet(debugDrawStateSet)
, mSettings(settings)
, mTiles(tiles)
{
}
void doWork() final
{
using DetourNavigator::TilePosition;
using DetourNavigator::Version;
const std::lock_guard lock(mMutex);
mStarted = true;
if (mAborted.load(std::memory_order_acquire))
return;
const auto navMeshPtr = mNavMesh.lock();
if (navMeshPtr == nullptr)
return;
std::vector<std::pair<DetourNavigator::TilePosition, Version>> existingTiles;
navMeshPtr->lockConst()->forEachUsedTile([&] (const TilePosition& position, const Version& version, const dtMeshTile& /*meshTile*/)
{
existingTiles.emplace_back(position, version);
});
if (mAborted.load(std::memory_order_acquire))
return;
std::sort(existingTiles.begin(), existingTiles.end());
std::vector<DetourNavigator::TilePosition> removedTiles;
for (const auto& [position, tile] : mTiles)
if (!std::binary_search(existingTiles.begin(), existingTiles.end(), position, LessByTilePosition {}))
removedTiles.push_back(position);
std::vector<std::pair<TilePosition, Tile>> updatedTiles;
for (const auto& [position, version] : existingTiles)
{
const auto it = mTiles.find(position);
if (it != mTiles.end() && it->second.mGroup != nullptr && it->second.mVersion == version)
continue;
osg::ref_ptr<osg::Group> group;
{
const auto navMesh = navMeshPtr->lockConst();
const dtMeshTile* meshTile = DetourNavigator::getTile(navMesh->getImpl(), position);
if (meshTile == nullptr)
continue;
if (mAborted.load(std::memory_order_acquire))
return;
group = SceneUtil::createNavMeshTileGroup(navMesh->getImpl(), *meshTile, mSettings, mGroupStateSet, mDebugDrawStateSet);
}
if (group == nullptr)
{
removedTiles.push_back(position);
continue;
}
MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
group->setNodeMask(Mask_Debug);
updatedTiles.emplace_back(position, Tile {version, std::move(group)});
}
if (mAborted.load(std::memory_order_acquire))
return;
mUpdatedTiles = std::move(updatedTiles);
mRemovedTiles = std::move(removedTiles);
}
void abort() final
{
mAborted.store(true, std::memory_order_release);
}
};
struct NavMesh::DeallocateCreateNavMeshTileGroups final : SceneUtil::WorkItem
{
osg::ref_ptr<NavMesh::CreateNavMeshTileGroups> mWorkItem;
explicit DeallocateCreateNavMeshTileGroups(osg::ref_ptr<NavMesh::CreateNavMeshTileGroups>&& workItem)
: mWorkItem(std::move(workItem)) {}
};
NavMesh::NavMesh(const osg::ref_ptr<osg::Group>& root, const osg::ref_ptr<SceneUtil::WorkQueue>& workQueue, bool enabled)
: mRootNode(root)
, mWorkQueue(workQueue)
, mGroupStateSet(SceneUtil::makeNavMeshTileStateSet())
, mDebugDrawStateSet(SceneUtil::DebugDraw::makeStateSet())
, mEnabled(enabled)
, mId(std::numeric_limits<std::size_t>::max())
{
}
NavMesh::~NavMesh()
{
if (mEnabled)
disable();
for (const auto& workItem : mWorkItems)
workItem->abort();
}
bool NavMesh::toggle()
{
if (mEnabled)
disable();
else
enable();
return mEnabled;
}
void NavMesh::update(const std::shared_ptr<DetourNavigator::GuardedNavMeshCacheItem>& navMesh, std::size_t id,
const DetourNavigator::Settings& settings)
{
using DetourNavigator::TilePosition;
using DetourNavigator::Version;
if (!mEnabled)
return;
{
std::pair<std::size_t, Version> lastest {0, Version {}};
osg::ref_ptr<CreateNavMeshTileGroups> latestCandidate;
for (auto it = mWorkItems.begin(); it != mWorkItems.end();)
{
if (!(*it)->isDone())
{
++it;
continue;
}
const std::pair<std::size_t, Version> order {(*it)->mId, (*it)->mVersion};
if (lastest < order)
{
lastest = order;
std::swap(latestCandidate, *it);
}
if (*it != nullptr)
mWorkQueue->addWorkItem(new DeallocateCreateNavMeshTileGroups(std::move(*it)));
it = mWorkItems.erase(it);
}
if (latestCandidate != nullptr)
{
for (const TilePosition& position : latestCandidate->mRemovedTiles)
{
const auto it = mTiles.find(position);
if (it == mTiles.end())
continue;
mRootNode->removeChild(it->second.mGroup);
mTiles.erase(it);
}
for (auto& [position, tile] : latestCandidate->mUpdatedTiles)
{
const auto it = mTiles.find(position);
if (it == mTiles.end())
{
mRootNode->addChild(tile.mGroup);
mTiles.emplace_hint(it, position, std::move(tile));
}
else
{
mRootNode->replaceChild(it->second.mGroup, tile.mGroup);
std::swap(it->second, tile);
}
}
mWorkQueue->addWorkItem(new DeallocateCreateNavMeshTileGroups(std::move(latestCandidate)));
}
}
const auto version = navMesh->lock()->getVersion();
if (!mTiles.empty() && mId == id && mVersion == version)
return;
if (mId != id)
{
reset();
mId = id;
}
mVersion = version;
for (auto& workItem : mWorkItems)
{
const std::unique_lock lock(workItem->mMutex, std::try_to_lock);
if (!lock.owns_lock())
continue;
if (workItem->mStarted)
continue;
workItem->mId = id;
workItem->mVersion = version;
workItem->mTiles = mTiles;
return;
}
osg::ref_ptr<CreateNavMeshTileGroups> workItem = new CreateNavMeshTileGroups(id, version, navMesh, mGroupStateSet, mDebugDrawStateSet, settings, mTiles);
mWorkQueue->addWorkItem(workItem);
mWorkItems.push_back(std::move(workItem));
}
void NavMesh::reset()
{
for (auto& workItem : mWorkItems)
workItem->abort();
mWorkItems.clear();
for (auto& [position, tile] : mTiles)
mRootNode->removeChild(tile.mGroup);
mTiles.clear();
}
void NavMesh::enable()
{
mEnabled = true;
}
void NavMesh::disable()
{
reset();
mEnabled = false;
}
}