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OpenMW/files/shaders
2020-12-02 23:03:10 +00:00
..
CMakeLists.txt
lighting.glsl
objects_fragment.glsl Fix typos in shaders 2020-06-17 10:13:52 +04:00
objects_vertex.glsl Calculate viewNormal only when needed 2020-06-15 12:57:37 +04:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
terrain_fragment.glsl Fix typos in shaders 2020-06-17 10:13:52 +04:00
terrain_vertex.glsl Calculate viewNormal only when needed 2020-06-15 12:57:37 +04:00
water_fragment.glsl documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
water_nm.png
water_vertex.glsl